thg wt
Keys required: Tuol bracelet, Dhaul hand
Rules: Once in thg, can farsight but still no trap/sr/elems.. no ressurect/teleport either.
To get Tuol bracelet: from smithy 2w all n w all s all e n e n all u d all s west around in cpk area, you must kill the raider before it kills Tuol and she gives you a bracelet.
Take forms from smithy to guardian, ice guardian, east until north, all north, put hand print, north, pull lever to activate elevator. Kamet wanders rooms south, bring forms ice Kamet.
From elevator, its like e south then west/southish, unlocking one door with key from kamet, Lhotse loads in southwestern corner
To do Lhotse: Pound, have form leaders rouse all every round from tremor - if anyone dies they are ported to karakoram
Loot Lhotse get forms back to smithy, solo go back to elevator, s e e is entrance to Karakoram area, he wanders a 2x2 pit, that is entrance to NW corner, without letting kara see you (scan to see if hes there), get to SE corner, unlock door e, e , get brimstone, g saltpeter, g tube. Put brimstone tube, put saltpeter tube, close tube. You have now made the bomb.
Solo from smithy go to heart of demonforge unlock gate with key from lhotse east throw bomb, c teleport.
The bomb explodes ices sagmartha bring form down there loot Sag and enter thg.
Follow rainbow until town entrance, eastish open gate east ice Dwigo, easy melee mob. Take forms to far NE section of town, Riley loads in a hidden east in NE corner, no procs or anything ice Riley for sunstone component.
Bring forms to tower entrance - if tons of mobs ice to clear for when tma throws of roof. At tower entrance wear tuol bracelet knock door. take forms to lvl 2, find rosco.
Rosco: Summons 2 other mobs that room, so VERY IMPORTANT to make sure entire front line in both forms keeps rosco and his 2 summons down. Loot rosco
Take forms up to top of tower, door west, open door west, west, ice the mad archer. Tma loads 2 elites as well, so have front row charge. He throws people off the balcony, so make sure they can get safe if tossed to tower entrance. Good idea is to clear all north so they can just go all n if tossed.
Take forms back to town entrance, go all north (hidden), all east, south, and w s s w through cramped. Ice mobs on other side of cramped, then take forms all south, all west and ice mobs in those rooms.
Niram: Open curtain and west is Niram. Do him like Count. Blind on init, and he does a massive lightning proc that is like Count proc but hits everyone. Staff and flee when he does this and regroup and heal. Ice niram, loot last sunstone component.
Have forms tick at niram area - which is safe, and solo back to very entrance to thg. All north into hidden area, find northernmost room and "make sunstone" - note I am not sure if this is exact syntax, but it is in the room description.
Rejoin forms at Niram, all e, north to where you first came in from west, west, south, d d w (may be cramped), all n, all w, follow path down (its like d w w w d, then n w s are antimagic).
In the south room of antimagic, assemble staff and it takes your components (the made sunstone and staff) and puts final staff on the Lodestone golem. This mob can only be hurt by unenchanted weapons, suggest giving unenchanted shortswords from elnissa to your 6 frontline tanks, and having others remove weapons. As this room is antimagic you melee him dead and get the staff.
Optional: Ice magma elementals (or golems dont remember name) that load in 2.karakoram area: From where you went w s d d w to get to Lodestone originally, go all south, all west, and lure magmas one at a time to before top, and have form ethereal down and engage magmas. Once these firerooms are clear its rigged for Karakoram - note the Magmas do repop
Now, take both forms back to smithy and head to elevator where you originally iced kamet. Have 1.form leader hold the antimagic staff. Bring both forms to before karakoram, orb, send 1.form in first. THIS IS VERY IMPORTANT, if the form WITHOUT the antimagic staff engages karakoram will sleep, port, and loot everyone. When you engage Karakoram he summons 2 elites that are very tough and charge. The front lines of both forms MUST KEEP THESE DOWN. Charge and acid until elites die, staff if needed, when elites die charge karakoram and port him. When he ports he eats the antimagic staff.
After icing 1.karakoram you have 25 minutes to ice 2.karakoram or he explodes df and everything in it dies, including all of you.
Bring forms back to above area in thg where you iced magma elementals, Kara ports to the northeast corner. He doesnt proc, he doesnt do anything except be a high level mage. However the room is a fire room, and if he kills anybody they are cpked and lose a level (and rolls stats!). SO Ice 2.karakoram in <25 mins avoiding magma elementals, loot, and good day to you sir.