FULL RUN
- You need to collect all 6 spheres off all 6 main mobs to buy the key at the end to open the chest 1 south of Hapalo.
- enter zone and cast word. Go all north, open doors north, north up north and kill Hapalo for the first key.
He's disable and fairly easy. When done cast word to go back to zone recall.
- Go all east, unlock gate east, continue all east, 1 south, all east. Here is a mob named "Hoarder".
He loads a heavy mallet which is the next key. You can plague him so he
drops mallet and then steal it, or simply kill him for it.
- From hoarder if you go 2 west there is a door south. open door south and
farsight south, you will see a 1 room cpk with a mob inside.
He is a blocker. We do not have to fight him, we can move him.
To do so, from hoarder go all west, south, up, and sanc. Image/manashield if mage.
type: swing
what you are doing is swinging from the room you were in to above cpk. you
move the blocker into the room you are swinging into at the same time.
After you are done with the swing, open door east and flee. shield room here
and close door west. The blocker is now trapped in that room.
- Go south, down, y, (blocker is gone), east. Here, or in a room adjacent
to this, you will find a carpenter with a long pole in his inventory.
This is the next key. ice carpenter and cast word. (NOTE: If zone repopped
with people inside the carpenter will be WEST from cpk room, not east)
- Next we will get charms to help ice the next 2 mobs. From zone recall
go 3w. Pick door south. open door south. In the house that you enter
when you walk south are rooms full of cats. Most of the cats are
charmable. Charm 6 of them and bring them outside the house.
- From cat house door go e, 2n. There is a door to your west. Type solo
and leave the cats at this door. Go 2s, 2w, open gates w, 2w, n, e, n,
2up, e, s, e, d, n, n.(some of these rooms are cramped which is why
you leave your cats), There will be a door to your east. Type get all
rack, and you will get a key. with that key, unlock door east and
open. your cats will be east. Solo off and bring them 1 room west,
inside this house. Trap here.
- Solo again, leaving cats with traps, and go w, s, and search. The mallet you got off of Hoarder is
the key to the search down that will open. Down here roams the only
aggro mob in this area, Embodiment of Greed. Lure it to traps. Sanc
your front 3 cats that you have as the tanks, and hit Greed.
Sometimes Greed will be sancd or fireshielded, if so it is dissable.
Loads some junk EQ, a key, and a sphere.
- When Greed is dead take your cats back to the 1 room CPK that we moved the blocker from.
Dirs to this room from where you iced greed are e, s, s, all east, s, e,
open door south, s, s (room that had blocker originally). From here go
up, and south. Open door east. there will be 2 mobs in this room to the
east. They are easy. I usually ice them with cats unless theyre
fireshield which they sometimes can be. If they are fireshielded I trap
west of them and lure them out. Whichever you choose after they are
dead, bring all your cats into this room. Search will open the up exit
to embodiment of Rage.
- Rage is cramped so you will have to lure him down to your cats. He also breaks traps. Have your front 3 cats
sancd again before luring him down. When he comes down dis and ice him.
He loads some interesting EQ. 5/4/-hp sleeves and 4/2/2 elem head
item. Also a key and a sphere. When hes dead you can lose your cats,
they will be unforming themselves by now anyway. You can simply cast
word.
- From zone recall now go all east, 1n, unlock doors east, east, up, east, search will open a south, go south and find and ice
hidden mob named Servant for veranda key. come back out north, go east
and search. an Exit north will open. Go north and type: get all vase.
You will get a wand. come back south, all east, up, all west.
- You will be at a door north. Unlock door north, open door north, go north. Ice servant for key.
- Go south, east, east. unlock door south, go south, and type get all urn. you will get a key out of the urn.
- Go north, west, west, north (back to room you just iced servant in),
unlock door west, west, all south. open door east. east is The
Embodiment of Despair. Ice it for razor (hp/mana nmage wield),
sphere, and orb. c word.
- Next we will check the waistband. from zone recall go 2w, 2n. go thru doorway west, west, south. This is
the corner you searched in to open Greed.
Type: unlock oven. Open oven. get all oven for waistband. Oven key loads in urn described above. When done, cast word.
- From zone recall go all east, all north, 1 west, search will open a
down exit. Go down and type get all corpse. cast word when done.
- From zone recall go all east, 1 north, 1 east thru doorway, all north,
east, south, east. You should be in a room called "The Orchestral Pit".
hold wand you looted from vase above, and type use wand, or use
held. You will bring to life a bunch of dancer mobs in this small area.
they are not aggro and one will load a key. find it, dis it, ice
it, loot key.
- Go to the NE corner of this area and there will be a locked door east. With the key you got from the dancer, unlock
door east, and go east, south. In this area will be a mob named
gusteau. He wonders around here. Ice him for key (tab), and mustache
(3/3 head item).
- From kitchen key door go east and south. search here with tab from Gusteau in inventory and east will open. Go
east, up, n, w, all south, e, up, n, d. You will come to a mob
named imp. Ice imp for a key (prybar). A lot of the rooms on this
path you will have to search to open and some are cramped.
- From imp go up, s, d, w, 2n, and trap. search and an east exit will
open. In the east room is the Embodiment of a Coward. Lure Coward west
and ice Coward for sphere and chisel (key) and some junk EQ. cast
word.
- From zone recall go back to the door that leads to 1 room cpk. By now you should know its all east, s, east. Go all south,
then 1 east. Search with chisel in inventory and it will open a
down exit. Get full now before going down. Once full hp/mana, go down,
all north, west, and shield room. Lure all mobs out of here except
the Embodiment of Spite (does not lure), and then go back west, all
south, up, and get full again. Those mobs do not trap so dont waste
your time. Just shield in Spite. When ready Go ice Spite. sanc disses,
iceshield obviously does not. I suggest using muffle. I usually use an
equipped elem to help with Spite, or else you will probably need a
couple passes. The other mobs in this hallway are aggro so if you have
to flee, hurry back out to the up to tick. Anyway when Spite is dead,
loot it for cleric mana hands, and sphere. Cast word.
- From zone recall go all east, north, east thru doorway. search and a down
exit will open. Follow path down. its one way. D, e, n, e, s. In this
room search again, and another down will open. Go 1 down, shield
room and tick here. 1 down from this room is the last embodiment, and
the hardest. Terror.
Hes perma fireshielded and paralyzes. I usually use an equipped elem on this guy as well, and spend most of my time
healing the elem. Hes not too difficult, when he dies loot him for
Curse prof doll (hold item), and some other junk including key. Search
in his room when he dies, and a north will open. Go north and
unlock chest, open chest, get all chest for a shitty hp ring and an
irrelevant note. when done cast word.
- You should have all 6 spheres in inventory by now, from all 6 embodiments. Go all north,
west, and type buy key. then go east, up. Unlock chest. Open
chest, get all chest. Mage head item (mana/-ss), cleric shield, warrior
body, and some other stuff loads. All items are invis so theres no way
to know load unless you run it.