here are 4 keys to get into lyr. The first one is most important (mastermind) as it allows you to unlock/lock. The rest are unlock only. But you still need all 4 to get in
1. From recall 3e 2s 1e ice mastermind and loot first key.
2. Preferably stabber - find commoner and ice for claws. From recall all e,ice blockers (not aggro), all e,wear claws,all up,e,n,w,regular mode,n and ice Nyenra for 2nd key.
3. From recall all w, ice blockers (not aggro),w,s,all w,u,n,2w,search for exit up, have form spam up (1u is cramped but 2u isnt), room to ice Julianus for key and mobs. Paladin can be tremored out. If you're soloing this mob, blind everything but Jul, recall (room is !flee), and come back ice king. Don't forget to hands.
4. From recall go 3s all e 1w search d n w n n dispel ice Kiknanen (blocker)
5. Go n,n,(spell up) y,w,s,w,n,w,o door,w,search,n,ice Jankar (blocker),search,w, get wire. e,s,e,y,n,n,e,s,e,n,e,s,e,n,u,summon form. Keep in mind that there will usually be 2 hiddens in last room of cpk, but you shouldn't see that many of them. If you're seeing rooms of 2 hidden earlier, there's a good chance those aren't mobs. LL4 btw.
6. Unl gate and all n (6n) with form, room. Dispel and ice Kayanal after its help is dead and loot carving (4th key). Can also grab hood (20+hp/4hr or so). Can then opne curtain,e,search,d,all n,o trapdoor,d,ice creator for sash.
- Note: Greater Lizard Guardian loads in the rooms before Creator; you ice him for aqs and his scales are some kind of comp eq as well.
7. Word,n,unl open gate,n,close lock gate. You are now locked in. Can summon form at any point here, it's lpk. n,
unl open doors, n,unl open doors again,n,hold carving,use carving,n,sr,clear room. This is summon room (can't phase here).
8. e,u,all w,all n,o door,e,o door,s,sr,dispel ice lankarya for lever (2 charges, in case it repops while you're at vis/1.lyr)
8. n w all s all e all n w,unl open window, tell form to go n,u,s AND NOT REST (otherwise mob there will hit you). Then take
form w all s all w 2n e search e and find room around here with no mobs. Trap. Preferably room before door on either side.
9. Find servant with key and lure to form. dispel ice. can also lure servants with ringmails.
10. Reform so last person in form (BR) is galign. Everyone autoassist on and do not farsight. Leader unl door from either direction and hit Visionary with form (both doors lead to this one room). ice it and loot.
11. Everyone except BR person (or some g-align person) go 2u 2s (first person open skylight on the way), fear mobs and tick. BR person comes last so afterimages dont engage. Careful not to go S,D here otherwise you get back to recall.
- Note: if you messed up visionary and afterimages hit you, you can still flee, get form in order and hit correctly. If you do, afterimages should not engage this time.
12. When ready form go all d 1s and room, target idol, retarget idol when one dies. Ice idols and make Lyrya port.
13. Leader go back to summon point and summon form. Then take form e,u,2w,s,ice 2.lyr. DO NOT FLEE THERE, as you have 50% change of fleeing back to recall.
14. n,all e,d,all w,s,e,n,o door,n,room and ice parasite (no keyword). Get key from floor. Go n,w,all n,unl open door,w,dispel ice Noth for shield and useless shackles.
15. Solo back to summon point,all n through cpk, unl open doors,n,unl open door,e,o kyrgenkan,g all kyrgenkan for retribution. DONE.
16. Extra - Mordulon: From recall 2w open door n w open door, n. Imagine the area in front of you like a 3x3 square connected with a walkwalk on the northside to another 3x3 square. Go to middle room (n e n w or n w n e) and kill apprentice for key. [directions given if following west side but you can do dirs on east side too] Then w n e 2n. w 2n e search. When it opens sanc, up, dispel ice spheres and dispel mordulon. He'll port when low. D w 2s e s w s e (to where you killed apprentice) and kill mordulon. Loads some useless staff/robe and hp/mana lantern that can be used instead of kalata fig or thg soul (i think).
Notes:
1. Visionary only blocks the exit up. So you can reice visionary if it repops after you ice it but before you hit 1.lyr.
2. If you iced 2.lyr and THEN it repops, you can get to lyr/idols by following n from summon point (assuming you haven't unlocked kyrgenkan yet because that's exactly where keys lead).
3. If at any point zone repops (keep an eye on it using "c s p mastermind" you NEED to get one of the 4 keys and it's best to get mastermind.
4. If you managed to let bankers or whoever be inside at pp, make sure to always have one person not afk without blood at pp who can summon people. You will need to hit 1.lyr with everyone, get it low (around awful), then have most of the people get summoned back and port it with 2-3 people while the others sit at the spot to which lyr ports.
5. Porting people from the lpk room past sewers and from the summon spot in zone is legal. It's also no longer possible since teleport functionalities were changed.
6. If you have a PP, you can lock window behind yourself and have a perfectly safe Visionary and even 1.Lyr.
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new item at lyr:
Object: the crossbow of Unity [crossbow unity]
Item Type: FIRE WEAPON Effects: ANTI-EVIL ANTI-NEUTRAL
Equipable Location(s): TAKE WIELD
Weight: 23 Value: 2000 Level Restriction: 31
The object appears to be in perfect pristine condition.
Days Left: 185
Class Restrictions: TWO_HANDED
Damage Dice of 5d6 and modifies missile damage by 2.5
Affects:
+4 to HITROLL
+1 to DAMROLL
Made using:
a cinyera-fur whipcord - Lev(0) Loc(None) NoBits Cond(pristine - 185 Days) - Loads in kyrgenkan
Daenar's crossbow of Knowing - Lev(23) Loc(wield) AM AW 2H 2d4 missile by 1.2 NoBits dr(4) int(2) Cond(pristine - 185 Days) - Loads on toronfyr
a large heap of lizard scales - Lev(0) Loc(None) NoBits Cond(pristine - 185 Days) - Loads on greater lizard guardian
From Toronfyr n, search, e, search, d is a quiver with quarrels for the crossbow.