To run zone: Locate figurine. That's the most important item. Even if it's full -fig, I would think twice before running (unless quaked of course)
Other items to check for - honor (4x - shield, shroud, ring, book), midnight (arms, shield), shard, scale, takir (wrist, helm is useless), cape.
1. Sr the first room. Very important otherwise annoying mobs walk in and usually don't walk out. Both golems are blockers. If you have a few people, hit them, dispel and ice. If not, blind one and ice one at a time. Once killed go e, PUSH SWITCH to open regen room, 1e and tick.
Note: I'm not gonna say to stop by regen every time, but if at any point your form needs ticks, go there. Also, it goes without saying to loot fully each mob.
Note2: It has come to my attention that there is a hidden room e s 2e s of ent. It could be a nice room to setup hidden ppl to rush Kalata if you think you werent noticed (or a prompt cpk - when leader goes in cpk, go in and hit hands then pound target). Keep in mind you can only put 2 ppl there, but luckily kalata is very close to ent so you should be able to get people in fast. However cpk is 1 room and it's gas so need to be hella careful and keep wimpy on.
Note3: To EC to kalata, use 76 and make a midway EC to the LPK south of hives.
2. Go s e 2s,open door, s, e, open door, e, 3u and ice Queto. Loads master plate which is an ok melee body (2dr/20+hp).
3. All d, 2w all n all w, push diamond, open door, s, unl cell w, o cell w, w, ice grold.
4. E, n, all e, all s, w, unl door, open door, s, all up, ice Kaid.
5. All d,n,e,all n,all w,s,sr if it's not,unl cell s, o cell s,s,ice 1.takir. When he's low he'll port 1n. Go 1n and kill. Regen room would be good now because next mob is in cpk.
6. From regen go s, all e, all s,e,s,unl door,o door,e,all up. Ice any mobs here. Sanc, enter portal (you can just "enter"), y for cpk. Ice dragon. This is a great spot to rush at since it's one room !flee cpk.
--Strategies if think you're getting rushed: (1) Ice it quick, (2) make 2 forms and only hit with one, (3) make one person tank it, (4) make one person tank it till it's blind, then have that person port and get back while form stands there unengaged.
7. Loot (scale/60k gold), and enter to get out of cpk. All d,w,n,w,n. Unl/open trapdoor, unform and instruct people to follow down to you and refol. Dirs are d,y,s,all w,s,all e,all n,w,2s (only one way to go right now, can't get lost). Don't sr yet. Make sure that in your room and 1w of you there are no mobs except for the one main one. If that's good, sr. Get form together, and have one person tank eman with iceshield while everyone else keeps him alive.
- This is another good place to rush. Keep an eye on where. Also, there are NEVER any hidden in here so hidden = player.
- UPDATE: Eman is weak to ACID, so use acid blast against him.
8. When dead, loot, search, n, d to get out of cpk. In this 5x5 area find two gladiators with keys and ice them. Have someone get ent and everyone phase them, all e to regen.
- If you get all people out of zone at once, it could repop and you'll be screwed so careful
- You could do it the more fun way and make people walk back through cpk. The dirs from center to stone are u y s e all n e all s all w n.
9. From regen, s all e 4s to trapdoor. Tell form to type yy and get them all 1d. Then go s all w with form to stone. unl open stone, n, open trapdoor,d, all s, unl bars,
Added (05 Dec 2012, 2:02 AM)
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all s,e. From here go north and look for a mob called garbage with a key. Ice it.
10. Go back all s, all e unl open bars with the 2nd gladiator key. Find cleric with key and lure him, dispel/ice. Don't really have to lure but it's always easier of course.
11. All n, search till down opens. Down, search till n opens. N all w, search, w, get all corpse, all e,search till up opens, u, all w, all s. Technically in this part there's a sentinel who loads key but the zone builder (Kyndig) forgot to make it !pick. So pick crack, open crack, 1w.
12. North, dispel/ice bodyguards. 2s, dispel ice bodyguards. technically if you have two people that are ok with porting, you can skip icing them. In the north room there is a pedal, in the south room there is a handle. If you push them at the same time, the door you need will open. Problem is that bodyguards are blockers so your call on how to do it.
- Usually people have form spam push one of these in one room and leader go in the other room to push the other, but you can do it solo if you stack. push pedal,s,s,push handle, etc. Go back to center room.
13. Instruct people to disarm rashkal. W and disarm him. He will not charge if disarmed even if it seems like he's still wielding. Ice and loot. Talon is next key. Open desk and get all desk for flee room for next mob (not required and not always good, but usually helpful).
- UPDATE: Rashkal is weak to HOLY, so use Hammer of Faith against him (if you are good/neutral).
14. Get people back to regen by porting/phasing pp like we did after gladiators. Pick one person who's G (or N if you need to but never E) to tank Kalata. If you have a lot of people, you don't need eles but mostly people do it with eles. From regen, solo s all e, sr room and lure all mobs out. Bring form. Mass invis (MUST). Put talon griffon, search for exit e, e,y,n to kalata. Notes about kalata below:
a. The one room cpk is almost pointless. It's gas room so can't really sit in there unless you're spamming staff. But people have gotten cpkd there so just saying if someone's rushing you get out of there fast and hit kalata.
b. Kalata does not see invis. Unless you're dumb enough to staff something that would make him see invis.
c. Kalata blocks way back into cpk, but it's not like porting/ecing takes a while; less than 10 rooms from ent to Kalata himself.
d. When kalata gets below minor condition, he starts to proc. Proc will hit G/N for 50% of their hps and hit E for 70% of their hps as well as blind them (this is why you don't tank with E). The reason you use a tank is because the other people in room, if engaged, will never die (since it's a percentage) as long as tank is alive. The reason you tank with G is because they also get prot.
e. Search in kalata room to open a flee room down. If you need it. Usually if you have people trying to bank it's a double-edged sword. On one hand, your ealign people want to flee to cure blind, but on the other hand bankers will usually sit there.
f. Have one person tank with one or two eles which are sanced. He'll tell the form who to heal (himself, 1.ele, 2.ele) and that's it. If you sr'd the room before cpk, you should not worry about any mobs walking in here but careful with bankers conjuring mobs to hit you if you room (because you're blind).
Loot and you're done.