Also please assume, as with all my other walkthroughs, that this is written for fairly competent forms. Not some random clan that's running ely for the first time.

Important Notes:
- This walkthrough is written for the LURER. That's the main person here. The only difference between formleader and other formies are simply summoning people and making them sanc/move. Lurer will set everything up and say how to do things.
- To run this, you need one person leading the form, and another luring. You can have more than one person luring if they communicate and know what they're doing.
- The entire zone is LPK, and res time therefore is 1min. You can summon almost anywhere (I will mention where you cannot), but it's all !phase so don't assume you can leave someone safely afk somewhere and be able to phase him at any time.
- The recall point is an LPK temple outside of zone (SW corner of island). It's also !summon so people have to port out or walk out of it to be able to be summoned back into ely.
- Do not corpse with fragments at the beginning of ely d1. They are the only keys that poof on corpse. Unkey them if you have to (unkey all, not just unkey). All other keys will drop to the ground when a person does. Usually this means that you can let the lurer corpse, but keep in mind that if he corpses with keys and zone repops you may not be able to get back there (if keys are behind a door that needs them to be unlocked). Unlikely but possible. Unkey spot is recall btw.
- Remember how consider works. All sanced mobs that are 10 or less levels above you are dispellable. So any mobs level 41 or less can be dispelled. Also remember that you don't get a save vs. spells that are above 10 levels from you. So any mob level 42+ dispelling you = full dispel.
- Transing is a big part of ely. While your lurer should be usually safe if things go sour, always ask before transing and make sure the lurer himself says that it's ok. As long as you have one safe unafk person inside zone, you should be ok
- Watch repop. You don't want to have to reice Titan or Holiness/Tolerance (or dying to them) because you didn't pay attention. Interesting fact - on repop, rarely but sometimes, some eq reloads. So it is possible to get another spool or some other eq in a run but quite unlikely.
- DO NOT SR. FOR ANY REASON WHATSOEVER. You will get everyone in room killed (zone proc). **Small correction - I think sr doesn't kill everyone. It kills the caster and does a decent amount of damage to everyone else. Regardless don't do it.
- Unless otherwise said, all main mobs do not move.
- Occasionally you'll have lots of mobs lured on you and somehow you haven't died for a while (when you die they don't lure to you anymore). Run somewhere far away from where you should be and ask for summon. All the mobs on you will head there and won't bother you.

Main mobs to deal with:
- Fair elves - Level 60, Fireshielded mage. Occasionally load teleport scrolls (I've gotten as many as four in a run once)
- High elf warriors - Level 45, Sanced warrior. Bash and in general melee hard. Don't fight more than one or at most two at a time (and really you shouldn't have to fight any of them except to fear at times).
- Dragon hatchlings - Level 31, Sanced mage. Easy and mostly just annoying.
- Elite templar guard - Level 40, sanced mage/warrior. Load on top level of d1, no reason to ice them really.
- Juvenile dragon - Level 40, sanced mage. Quite easy, not aggro (if it's not formed with another aggro mob, in which case you should hands). You never have to hit them except one at the beginning of d2. These do not move.
- Ancient dragon (bronze/silver/gold) - Level 60, sanced mage. Aggro. These do not move.

Main EQ Loads:
- Day 1: Pouch, Scales, Finger (scry ezekiel for "something"), Crown. Also two mana rings (and useless bracelets).
- Day 2: Spool, Pink (bracelet, shield, circlet, orb, sword), kirin (mane, hoof, horn), mattock, leggings, shirt, sash, claws

Day 1
1. For starters, go to pship storage room and grab rope from crate (zone reset only). It's below trapdoor on north side. You can keep them on you for the future. Name: a long coil of rope. Rope does not det, but after it's used once it becomes !rent.
2. Getting to Elysium
- Directions: Either (a) fly azure, fly n 51 w 2, or (b) fly 42 fly n 100. Get everyone at d1 ent (1w of the western @)
- While clannies get there, hold rope, go e and use rope, and come back west. repeat till rope gets caught so you can climb.
Added (05 Dec 2012, 1:57 AM)
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3. Climbing
- Preferably with two high-hp people, or two decent casters. As a 1200/1200 mage with manashield/images I could just barely survive two rooms, and you're really aiming for only one. Everyone else is going to be summoning/healing.
- Person 1 goes e,u. He takes 3 rounds of lag and various damage, at which point he can summon Person 2. Person 2 immediately goes up while everyone else summons person 1 and heals him. Person 1 meanwhile will image and get ready to go. Person 2 takes similar 3 rounds of lag and summons person 1 who goes up while person 2 is summoned. There is no more need to summon. After 3 rounds, person 1 will go west (no more damage) and summon everyone.
- Form up, kill archers and slobs. open trapdoor and go up, and follow path all e and down kill everything otw. When everything is dead, someone get 1w of ent and tick up. Solo e and take rope to use it again next time.
- NOTE: If you decide not to climb, it's also doable to do next step. Just every round you will take extra damage from archers/slobs, but it's ok if you have a large number of people to start (9+). I prefer to do it the easier way and just climb.
4. Aecaus (Level 50, Fireshielded Cleric) and Rhadamanthus (Level 35, Sanced Warrior)
- Take form east and blind Aecaus. Then get ppl summoned back and dispel/ice Rhad. Loot escutcheon and sash (3str/30hp base).
- Tick and ice Aecaus (careful as he dispels so nice to have a person sancing people). Loot fragment.
- The reason for this order is that Rhad has escutcheon which is the first key to zone so that determines who has rights to run zone (ie if another clan ices Aecaus while you do Rhad, you can thank them and ask for key).
5. Getting into zone
- Lurer spell up (sanc,manashield,images). Hold escutcheon, use escutcheon (to use you have to type out full name). If you get ported into mobs and die, you selfbank so make sure to move quick.
- Find a safe room and summon some people in.
6. Fragments on Aged Templars - can be done in any order, I'll list the order I do them in but there is no difference.
- Go to SW corner, trap above, go down and lure out anything except ghost (Level ??, Fireshielded Mage) and aged templar (Level 40, Sanced Warrior). Summon formleader (it's formleader's job to summon his whole form unless otherwise said). Go down, hit hands, blind ghost and tell everyone else to come down and hit aged (don't use templar as keyword). When ghost is blind just flee and go set up next aged templar. Formlead loot aged when it's dead.
- Go to SE corner, up, all south and summon people. CAST MASS LEVITATION (or when people go down they'll take lots of damage and go down to 1hp exactly) Likewise lure anything from 1d except aged/ghost, when ready go down, hit hands on ghost and blind it while form ices aged.
- Go back u all n d and head to NE corner. This time aged/ghost are 1e. Same deal. You should now have 4 fragments (3 templars and Aecaus)
7. Old Templar (Level 30, Sanced Warrior)
- Solo s 4w, lure crap out. Trap and when ready type ASSEMBLE PENDANT to open up secret exit down
- Search to open it, lure out fair elf and elf warrior, summon form and when ready go down and dispel/kill old templar. Loot useless claymore and key.
- Extra: Find a hidden on this level that's not a fair elf, and it will be a nemean lion. Easy mob, loads 7hr/-ac about item.

Added (05 Dec 2012, 1:57 AM)
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8. Ancient Dragon (Level 60 Warrior)
- Go north and search to open exit e, go back to form. Next mob can load in one of 3 different spots. Two are real easy, one is a pain.
- A. (pain) n all e all n, search (with old templar key), n. Explained below.
- B. N,e,search,all s,e,s,all e, all s,search and down. Lure crap out if any and summon form, ice/loot.
- C. North, east, all north (through illus), east all south. Lure crap out if any and summon form, ice/loot.
- For case A: Do not lure mobs to the N<->S path, lure them to the W<->E path. N/S is cramped. At the same time remember that if you put one cramped mob trapped in a room, other mobs wont come past it so in some cases you WANT to put a mob somewhere so others don't go through. Dragon room is not cramped so it can hold up to 3 cramped mobs. Also keep in mind it may be 2.ancient (in which case i suggest just ignoring 1.ancient and icing 2.ancient
- After it's dead, summon form back to room where you killed old templar.
9. Chastity (Level 40, Sanced Cleric)
- Lurer solo north, unl open door north, n. Lure all the crap from the stairs all the way down (3d). Remember trapping on stairs is fine as long as there are less mobs than stairs otherwise other mobs below wont be able to walk out. These stairs may not be cramped but I really don't remember.
- When lured, summon form and kill Chastity (level 40 cleric) and loot for ring/cloak/key.
10. Titan (Level 90, Fireshielded Warrior)
- Solo open door, south, search, all e, search, e, 3u, search, all e, 2s, all e, all d, all n. Summon form.
- Solo s, e, lure everything out except for plant. Tell form to move here and ice plant.
- Make sure there are no mobs north except for titan. Trap the room and go kill. Strategies to kill it: (a) Tank with form, (b) Tank one person fs, © Tank one person with eles. In either case you may need to do two passes. Just keep room 1s safe and have the leader stay there before transing. Obviously keeping the mob blind is important too.
- Loads crown (comp eq)
11. Ezekiel (Level 80, Fireshielded Mage), BLOCKER. NOTE steps 11 and 12 are interchangeable and can do whichever is easier first.
- Solo n w and can summon form here or into any room past titan (so if titan repops you wouldn't care).
- All dragons now wander, so just find a safe room from them. Everyone breathe water.
- When ezekiel is hit he conjures adult silver dragons. If he is blind, dragons are conjured blind too. If he's not, the dragons are hell. So make sure to have him blind when you hit him.
- Clear the room all d from everyone except ezekiel. Try not to hit ezekiel or get hit by him until everyone's ready.
- Keep in mind this is all underwater so you can't really lure. Hands stuff and hope it moves. Also obviously underwater = use shockwave
- When you are ready, hit ezekiel. When he is dead, search room to get ezekiel finger (6.malcomp).
- Also loot pouch, ezekiel ring (d2 key), and another useless key (it's really a key past first mob in d2, but the door is pickable so you don't need it)
12. Adult Gold Dragon (Level 60, Fireshielded Mage), WANDERS (the only d1 main mob that moves)
- Loads golden dragon scales
- Likes to proc fire on entire room.
- Will require transing several times most likely (keep the lurer and/or someone else safe)

Day 1 done.