E'urdin Zilartzen

To get to e'ur call, fly e'ur
The closest CT is 12, and its close enough to ec from.
E'ur has its own recall so when you go in zone c word
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You cant leave E'ur once you enter without eating fungi.
There are fungi all around that are charmable that load bits of fungi. Bits of fungi are also stealable.
so charm one order it to drop, or steal.
when you eat it, it teleports you 1room away from zone ent.
There are alot of mobs here that are charmable. most of them are worthless. Some are vital to run the zone.

Im going to break this down into 4 areas. And remember this is just for comps to make the 3/6 neut sleeves. Personally I havent found much of a need for anything else, but I will complete this wt eventually to cover everything. The 4 sections are going to be referred to as: Amu's section, Emak's section, the charm section, and Uukkoa's section.
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First, if your not familiar with e'ur I suggest you walk around and get familiar with the basic layout of the zone. You can avoid any CPK areas if you want, we will cover the ones related to the sleeves later. You'll notice from recall the exits are N, S, and E.
South will take you to a shortcut to amu's area/charmed area.
East goes to Emak's area. and North is the long way around to amu, and theres an altar and UUkkoa is over there too.
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To get to EMAK's section from recall go 2e, 2n, follow path E past lockers, etc. path turns south, go 2s and 1w, is EMAK's area.
There are 5 rooms of cpk here that are high -mv drain rooms. Before I go get charms, I always go to emak first, and make sure its all clear. Dont waste much time doing so and i suggest using farsight instead of walking to each room not only for the obvious fact that if its staked youll walk right into it, but also you dont want to get engaged to emak along the way. if you do, just c word. But EMAK is the only thing that should be up here. No hiddens or anything else.
Emak loads a red hourglass (locatable) and SOME SPARKLING WHITE SAND,(sleeve comp / always loads). and some other junk.
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So lets go see AMU.
From Recall go all South, and search. hidden south, then west.
from here go 2s and 1e.
itll open up to a grass area.
if you go 1s 1e 1n(CPK 1 room), is AMU.
Amu is dissable.
Amu loads: Spidersilk casings (hp/-ss feet), spidersilk filaments(hp/mana about), and most importantly for this wt, a YELLOW AND BLACK SPINNERET.
The yellow and black spinneret is a comp for sleeves.
you do not have to ice amu solo, so dont try.
you can get charmies to do it for you.
Im covering it now cause its on the way to the charms.
Emak and amu are the two main mobs that you have to fight that youre concerned with for sleeve comps
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Now lets get started, and go get some charms.
From recall go all S,w,s,s,e,s to amu's area. there will be a path leading south in the se corner follow that path until you reach the sulphur area, on the map the sulphur area has red floors/green walls. There is a death trap here so lets cover that first so you know where NOT to go. from the beginning of the sulphur area, or as we will refer to it the 'charm area' its 1 s, and all E. stay out of that room. its a robin that bs's you dead.
The mobs youre looking for right off the bat roam around the top part of this 'charm area' theyre sulphurs and both start with err.
so walk around typing l err, find them, charm them.
also in this same part of the charm area are two other mobs you want. ai and ani. so look ai and look ani, find them charm them.
the next one you want is begikk.
From the beginning of the charm area find the first south path and go all south. begikk is a hidden mob here, find him charm him.
the next two you want are beside each other. jaiaa and ff.
ff is short for Ffaltsukk. But being hes the only ff in the zone, just look ff. From begikk go 2n and 3e. and theres a few rooms north here that jaiaa and ff load and roam around.
Your tanks in form will be FF Begikk and Jaiaa.
After you have charmies you have a choice. you can go do amu first or you can go do emak first. Most people do amu first cause its closer, and if you havent noticed by now the rooms that surround recall are cramped. 1 in each direction. So you cant bring all your charms to emak at once, you have to move them thru one at a time.
Personally I do Emak FIRST and go thru moving charms thru recall twice. The reason being is that you really should have all these charms for emak, hes really not easy. So I dont waste much time getting charms and getting them to EMAK icing emak, and hurrying back for amu.
If you do it right the ones that do not unform themselves by now will at least be begikk jaiaa and FF, and those are the 3 most important anyway.
Assuming you chose the way I do it, get your charms and get your ass to emak asap. Before you take charms into EMAK's area, order them to remove all, and drop all.
The sulphurs load other comps for sleeves that you will want to grab now.
they are: A WRINKLED GREEN CATERPILLAR SKIN WITH A WHITE STRIPE and A GREEN CATERPILLAR SKIN WITH A SINGLE YELLOW STRIPE.
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take charms to emak ice emak. emak is !dis but plaguable. loot it.
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double time it back to amu, moving charms back thru recall one at a time.
if you lose some of the sulphurs during this its ok. amu isnt that tough, and is dissable.
again dirs to amu from recall are: all s,w,2s,e,s,e,n.
ice amu, loot.
If you still have all your charms for this, you can dis amu and flee and let them ice amu while you sit safely outside cpk.
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The next thing you need to know about is the language they speak.
you wont understand anything the mobs have to say unless you have a cicada's resonating chamber. Which doesnt really matter until you have all your comps and you want to make the sleeves. you need the chamber to make the sleeves, not as a comp, but to talk to the tree that makes the sleeves for you. This loads on Uukkoa.
To get to Uukkoa, from zone recall, go all N, 4 W, S, E, 3 S, all UP, and E thru illusion. You can take charms with you to kill Uukkoa, and you only need the chamber once every 185 days :)
ice, loot chamber.

The list of comps you need for sleeves are:
2x Some sparkling white sand (EMAK)
1x Yellow and black spinneret (Amu)
1x A wrinkled green caterpillar skin with a white stripe (SULPHUR)
1x A green caterpillar skin with a single yellow stripe. (SULPHUR)


To make the sleeves, you need to find the tree. have a chamber in inventory
Tree can load anywhere in the zone randomly. he stands out too cause its grey text on the screen when hes in that room.
It takes 1 sand to wake the tree, so if you wake him with 2x sand youre going to lose one and not have a comp for the sleeves.
so at least have 3x white sand when you do this, and I suggest getting a bunch of comps first and make several sets of sleeves at once to increase your chances of making max. So have the above comps in your inventory.
To wake the tree do this exactly:
say hutts diien burr
say iluunak iluun diistra
say beggi sorr iitsuozz
say erre jabettzzen denezz
toss sand
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then simply, say make sleeves. you only need to wake him once, can make multiple sets while he is awake, this way you dont waste the sand it takes to wake him!
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Sjif