[DH](1079/1079hp 100/152m 602mv 75br) (LPK) (SvQfi) (-) track hirve You start tracking Hirve. [DH](1079/1079hp 105/152m 610mv 100br) (LPK) (SvQfi) (-) nortH ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÄÄÄÄ¿ ³ ³ ³œœœêœœœ³ ³ ³ ³œœœœœœœ³ ³ ³ÍŒŒŒŒŒœŒÙœœœœœœœÀ ³ ³œœœœœœœœœœœœœœœ³ ³ ³ŒŒŒŒŒŒœŒ¿œœœœœœœÚ ³ ³ ³œœœœœœœ³ ³ ³ ³œœœœœœ³ ³ ÀÄÄ´A Marble StaircaseÃÄÄÄÙ This white marble staircase spirals up to the second floor of the tower. The marble is regularly polished, but even so, it bears scuff marks from the heavy traffic it sees. A wide archway to the south opens onto a formal dining room. Smaller archways lead east and west, to less stunning rooms. Occasionally, a dim vibration is felt in the floor. You discover tracks on the ground, indicating your prey left down. One of the tower apprentices is here doing chores. A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. A journeyman mage goes about her studies. Obvious exits: East - A Study South - Dining Hall West - A Washroom Up - A Marble Stairway Down - A Rough-Hewn Passage [DH](1079/1079hp 105/152m 606mv 100br) (LPK) (SvQfi) (-) track off You emote to everybody: zodac hes in af You stop tracking. [DH](1079/1079hp 110/152m 610mv 100br) (LPK) (SvQfi) (-) Spell Affects: You are affected by: Levitate : Duration - 21 ticks Quickness : Duration - 17 ticks, STAMINA by 46 points Shield : Duration - 35 ticks, ARMOR by -20 points Bless : Duration - 33 ticks, SAVING_SPELL by -1 points Bless : Duration - 33 ticks, HITROLL by 5 points Armor : Duration - 20 ticks, ARMOR by -30 points Sanctuary : Duration - 2 ticks Infravision : Duration - 20 ticks Sense Life : Duration - 113 ticks Detect Invisibility : Duration - 113 ticks [DH](1079/1079hp 110/152m 610mv 100br) (LPK) (SvQfi) (-) dowN ENTER CHAOTIC PlayerKill Area (Loot Limit: 4, Level Loss Chance 50%)? (y/n)> Halabarad chats to everybody, 'ok' -- ENTER CHAOTIC PlayerKill Area (Loot Limit: 4, Level Loss Chance 50%)? (y/n)>nortH Halabarad chats to everybody, 'fol me kwein' [DH](1079/1079hp 115/152m 610mv 100br) (LPK) (SvQfi) (-) oc s gl Thou must be confused. [DH](1079/1079hp 115/152m 610mv 100br) (LPK) (SvQfi) (-) ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÄÄÄÄ¿ ³ ³ ³œœœêœœœ³ ³ ³ ³œœœœœœœ³ ³ ³ÍŒŒŒŒŒœŒÙœœœœœœœÀ ³ ³œœœœœœœœœœœœœœœ³ ³ ³ŒŒŒŒŒŒœŒ¿œœœœœœœÚ ³ ³ ³œœœœœœœ³ ³ ³ ³œœœœœœ³ ³ ÀÄÄ´A Marble StaircaseÃÄÄÄÙ This white marble staircase spirals up to the second floor of the tower. The marble is regularly polished, but even so, it bears scuff marks from the heavy traffic it sees. A wide archway to the south opens onto a formal dining room. Smaller archways lead east and west, to less stunning rooms. Occasionally, a dim vibration is felt in the floor. One of the tower apprentices is here doing chores. A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. A journeyman mage goes about her studies. [DH](1079/1079hp 115/152m 610mv 100br) (LPK) (SvQfi) (-) dowN Pode  where is this  437 y ENTER CHAOTIC PlayerKill Area (Loot Limit: 4, Level Loss Chance 50%)? (y/n)> WARNING! You HAVE ENTERED a CHAOTIC PLAYER KILLING area (Loot limit: 4)! ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³ê³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ÀÄ´A Rough-Hewn PassageÃÄÄÙ The walls of this cave are rough and craggy, as if they were hewn by some unskilled laborer. This allows plenty of protuberances for climbing to the ceiling above. A steady throbbing seems to resonate from the passage to the south. With each pulse, the floor vibrates from the power. The rhythm of the sounds follows a pattern of two pulses, then a pause. It is almost like the beating of a massive heart, sending waves of energy through the cavern. *A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. Obvious exits: South - Darkness... Up - A Marble Staircase [DH](1079/1079hp 120/152m 607mv 100br) (CPK) (SvQfi) (-) -- [DH](1079/1079hp 120/152m 607mv 100br) (CPK) (SvQfi) (-) Halabarad chats to everybody, 'guys recall fol me' c s You chant out the arcane words and are drained of 75 mana. [DH](1079/1079hp 45/152m 607mv 100br) (CPK) (SvQfi) (-) soutH ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1079/1079hp 50/152m 607mv 100br) (CPK) (SvQfi) (-) Halabarad chats to everybody, 'pode' alias a trip hir easT Replacing alias... OK, done! [a] will now do this [trip hir]. [DH](1079/1079hp 50/152m 607mv 100br) (CPK) (SvQfi) (-) ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°ê³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄ´Sleeping QuartersÃÄÄÄÙ A musty smell dominates this area, emanating from the remnants of some bedding. The frames of four cots are still standing, but the canvas and blankets have rotted and fallen off. Even the wood looks warped and bowed because of the ages it has spent in these damp surroundings. A narrow crawlspace heads off west, but there are no other exits from this small cave. Hirve is here, fighting a withered ghoul. HERO DH PIONEER FOUNDER He is surrounded by a shimmering, magical field. A withered ghoul is here, fighting Hirve. Obvious exits: West - Darkness... [DH](1079/1079hp 50/152m 603mv 95br) (CPK) (SvQfi) (-) wesT ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1079/1079hp 50/152m 599mv 80br) (CPK) (SvQfi) (-) easT Halabarad chats to everybody, 'pode' a ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°ê³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄ´Sleeping QuartersÃÄÄÄÙ A musty smell dominates this area, emanating from the remnants of some bedding. The frames of four cots are still standing, but the canvas and blankets have rotted and fallen off. Even the wood looks warped and bowed because of the ages it has spent in these damp surroundings. A narrow crawlspace heads off west, but there are no other exits from this small cave. Hirve is here, fighting a withered ghoul. HERO DH PIONEER FOUNDER He is surrounded by a shimmering, magical field. A withered ghoul is here, fighting Hirve. Obvious exits: West - Darkness... [DH](1079/1079hp 50/152m 595mv 80br) (CPK) (SvQfi) (-) You emote to everybody: zodac just missed a TRIP on Hirve! [CPK][1079hp][Sleeping Quarters] You try to trip Hirve, but he leaps out of the way. [DH](1079/1079hp 50/152m 595mv 80br) (CPK) (SvQfi) (-) Hirve chants the magical phrase, 'Kal Corp Flam' Wretched demonic flames spew forth from Hirve's mouth, engulfing a withered ghoul. [DH](1079/1079hp 55/152m 610mv 100br) (CPK) (SvQfi) (-) -- a [DH](1079/1079hp 55/152m 610mv 100br) (CPK) (SvQfi) (-) a Halabarad chats to everybody, 'recal phase fol' a Your crush mutilates Hirve! Your crush mutilates Hirve! Your pierce maims Hirve! Hirve has a nasty looking welt on the forehead. A withered ghoul massacres Hirve! The Staff of Seven fires a radiant beam of emerald light, piercing a withered ghoul. [DH](1079/1079hp 55/152m 610mv 100br) (CPK) (SvQfi) (-) Halabarad chats to everybody, 'recal phase fol' a a You emote to everybody: zodac just missed a TRIP on Hirve! [CPK][1079hp][Sleeping Quarters] You try to trip Hirve, but he leaps out of the way. [DH](1079/1079hp 60/152m 610mv 100br) (CPK) (SvQfi) (-) Hirve becomes panic-stricken and attempts to flee. Hirve crawls out of the room. [DH](1079/1079hp 60/152m 610mv 100br) (CPK) (SvQfi) (-) -- [DH](1079/1079hp 60/152m 610mv 100br) (CPK) (SvQfi) (-) -- sn [DH](1079/1079hp 65/152m 610mv 100br) (CPK) (SvQfi) (-) wesT You emote to everybody: zodac sigh -- [DH](1079/1079hp 65/152m 610mv 100br) (CPK) (SvQfi) (-) wesT ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1079/1079hp 70/152m 606mv 100br) (CPK) (SvQfi) (-) sn You attempt to move silently. [DH](1079/1079hp 70/152m 606mv 100br) (CPK) (SvQfi) (-) nortH Kwein 1290 ! lol ! LPK ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³ê³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ÀÄ´A Rough-Hewn PassageÃÄÄÙ The walls of this cave are rough and craggy, as if they were hewn by some unskilled laborer. This allows plenty of protuberances for climbing to the ceiling above. A steady throbbing seems to resonate from the passage to the south. With each pulse, the floor vibrates from the power. The rhythm of the sounds follows a pattern of two pulses, then a pause. It is almost like the beating of a massive heart, sending waves of energy through the cavern. *A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. Obvious exits: South - Darkness... Up - A Marble Staircase [DH](1079/1079hp 70/152m 603mv 90br) (CPK) (SvQfi) (-) uP Halabarad chats to everybody, 'ok i got pode now' NOTICE: You are leaving a PLAYER KILLING area. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÄÄÄÄ¿ ³ ³ ³œœœêœœœ³ ³ ³ ³œœœœœœœ³ ³ ³ÍŒŒŒŒŒœŒÙœœœœœœœÀ ³ ³œœœœœœœœœœœœœœœ³ ³ ³ŒŒŒŒŒŒœŒ¿œœœœœœœÚ ³ ³ ³œœœœœœœ³ ³ ³ ³œœœœœœ³ ³ ÀÄÄ´A Marble StaircaseÃÄÄÄÙ This white marble staircase spirals up to the second floor of the tower. The marble is regularly polished, but even so, it bears scuff marks from the heavy traffic it sees. A wide archway to the south opens onto a formal dining room. Smaller archways lead east and west, to less stunning rooms. Occasionally, a dim vibration is felt in the floor. Hirve is here. HERO DH PIONEER FOUNDER He is surrounded by a shimmering, magical field. One of the tower apprentices is here doing chores. A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. A journeyman mage goes about her studies. Obvious exits: East - A Study South - Dining Hall West - A Washroom Up - A Marble Stairway Down - A Rough-Hewn Passage [DH](1079/1079hp 70/152m 600mv 70br) (LPK) (SvQfi) (-) af Spell Affects: You are affected by: Sanctuary : Duration - 6 ticks Levitate : Duration - 21 ticks Quickness : Duration - 17 ticks, STAMINA by 46 points Shield : Duration - 35 ticks, ARMOR by -20 points Bless : Duration - 33 ticks, SAVING_SPELL by -1 points Bless : Duration - 33 ticks, HITROLL by 5 points Armor : Duration - 20 ticks, ARMOR by -30 points Infravision : Duration - 20 ticks Sense Life : Duration - 113 ticks Detect Invisibility : Duration - 113 ticks [DH](1079/1079hp 70/152m 600mv 100br) (LPK) (SvQfi) (-) r Kwein 1290 ! still 11 in med ! LPK You sit down and rest your tired bones. [DH](1079/1079hp 75/152m 610mv 100br) (LPK) (SvQfi) (-) gl ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÄÄÄÄ¿ ³ ³ ³œœœêœœœ³ ³ ³ ³œœœœœœœ³ ³ ³ÍŒŒŒŒŒœŒÙœœœœœœœÀ ³ ³œœœœœœœœœœœœœœœ³ ³ ³ŒŒŒŒŒŒœŒ¿œœœœœœœÚ ³ ³ ³œœœœœœœ³ ³ ³ ³œœœœœœ³ ³ ÀÄÄ´A Marble StaircaseÃÄÄÄÙ This white marble staircase spirals up to the second floor of the tower. The marble is regularly polished, but even so, it bears scuff marks from the heavy traffic it sees. A wide archway to the south opens onto a formal dining room. Smaller archways lead east and west, to less stunning rooms. Occasionally, a dim vibration is felt in the floor. One of the tower apprentices is here doing chores. A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. A journeyman mage goes about her studies. [DH](1079/1079hp 75/152m 610mv 100br) (LPK) (SvQfi) (-) who -z TL(Total Levels) LV(Level) CC(Current Class) S(Sex) TL Lv CC S Clan Name Status...... ------------------------------------------------------------------------------ [124 31 WAR M] [ 5] Zodac [Legend] [124 31 CLE M] [ 76] Hirve [2] Total players visible to you [0]MAG [0]THI [1]CLE [1]WAR [DH](1079/1079hp 97/152m 610mv 100br) (LPK) (SvQfi) (-) [DH](1079/1079hp 97/152m 610mv 100br) (LPK) (SvQfi) (-) You emote to everybody: zodac fucking super fail missed 2 trips sc Squire Zodac the Knight Hero, Level 31 Warrior Hit Points: 1079(1079) Mana: 152(152) Movement: 610(610) Str: 18 Int: 18 Wis: 18 Dex: 18 Con: 18 Sta: 64 Armor Class: -145 Hitroll: 42/47 Damroll: 58/58 Influence: Mage -3 Cleric -2 Melee 9 Vitality: 98% Saving Throws: Spells -2 Breath 0 Poison 0 Rod 0 Petrification -1 Practice Sessions: 35 Quest Points: 765 Gold Coins: 18,290,420 Fae Magic: 0 Alignment: You are neutral with tendencies toward evil Monster Kills: 263097 Deaths: 10337 Hours Played: 24225 Position: You are resting. Summon: Anybody Phase: Anybody Form: Anybody Rescue: Anybody Abbrev: On Brief: None You are carrying 14/72 items with a weight of 100/250 stones Blood: 4 ticks Total dragon hide collected this week: 28 Also try 'SCORE Z' or L or O or A as well as the GAMEINFO command You are affected by: Sanctuary : Duration - 5 ticks Levitate : Duration - 20 ticks Quickness : Duration - 16 ticks, STAMINA by 46 points Shield : Duration - 34 ticks, ARMOR by -20 points Bless : Duration - 32 ticks, SAVING_SPELL by -1 points Bless : Duration - 32 ticks, HITROLL by 5 points Armor : Duration - 19 ticks, ARMOR by -30 points Infravision : Duration - 19 ticks Sense Life : Duration - 112 ticks Detect Invisibility : Duration - 112 ticks [DH](1079/1079hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) [DH](1079/1079hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) [DH](1079/1079hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) st You stop resting and stand up. [DH](1079/1079hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) sn You stop sneaking. [DH](1079/1079hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) You attempt to move silently. [DH](1079/1079hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) gl ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÄÄÄÄ¿ ³ ³ ³œœœêœœœ³ ³ ³ ³œœœœœœœ³ ³ ³ÍŒŒŒŒŒœŒÙœœœœœœœÀ ³ ³œœœœœœœœœœœœœœœ³ ³ ³ŒŒŒŒŒŒœŒ¿œœœœœœœÚ ³ ³ ³œœœœœœœ³ ³ ³ ³œœœœœœ³ ³ ÀÄÄ´A Marble StaircaseÃÄÄÄÙ This white marble staircase spirals up to the second floor of the tower. The marble is regularly polished, but even so, it bears scuff marks from the heavy traffic it sees. A wide archway to the south opens onto a formal dining room. Smaller archways lead east and west, to less stunning rooms. Occasionally, a dim vibration is felt in the floor. One of the tower apprentices is here doing chores. A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. A journeyman mage goes about her studies. [DH](1079/1079hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) easT Kwein 1290 ! u made a super ! LPK ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÄÄÄÄ¿ ³ ³ ³œœœœœœê³ ³ ³ ³œœœœœœœ³ ³ ³ŒŒŒœŒÙœœœœœœœÀ ³ ³œœœœœœœœœœœœ³ ³ ³ŒŒŒœŒ¿œœœœœœœÚ ³ ³ ³œœœœœœœ³ ³ ³ ³œœœœœœ³ ³ ÀÄÄÄÄÄÄÄÄ´A StudyÃÄÄÄÄÄÄÄÄÙ Two stuffed chairs face each other across a desk that is free of any clutter or papers. If any work is done here, it must be kept locked away. A few decorations are on the walls, mementos from a long career in magic. A stuffed alligator's head is one such ornament. A scroll locked in a glass case is another. All in all, the room has an academic dignity to it. It is here that the tower's headmaster holds private discussions. Students dread being called to this room, and even foreign dignitaries feel a bit uneasy here. Obvious exits: South - A Gallery West - A Marble Staircase [DH](1079/1079hp 152/152m 606mv 100br) (LPK) (SvQfi) (-) wear mask Kwein 1290 ! lol ! LPK eq You stop using Djavul's helm. You put a jade mask with dark, magical engravings on your head. HP-17 SSPELL-3 [DH](1062/1062hp 152/152m 606mv 100br) (LPK) (SvQfi) (-) You are using: ![ pristine] a long, metallic rod, glowing red hot(invisible) ![ pristine] a ring of quicksilver(invisible) ![ pristine] a ring of quicksilver ![ nodet] the Mystical Talisman of Medievia..glowing with a pale aura ![ nodet] the Mystical Talisman of Medievia..glowing with a pale aura ![excellent] a suit of eerie plate-mail, trailing black mist(invisible) ![excellent] a jade mask with dark, magical engravings..humming quietly ![ pristine] flowstone leg guards ![ good] the metal trimmed boots of an ancient soldier(invisible) [ pristine] a pair of spiked gauntlets(invisible) [ pristine] a heavy iron spike(invisible) ![ pristine] the curved fang of an ancient ruby dragon(invisible) ![ ending] a faint remembrance of fallen warriors ![scratched] the dragonscale belt of haste(invisible) [ pristine] a wristplate fashioned from a mithril and titanium alloy(invisible) [ pristine] a wristplate fashioned from a mithril and titanium alloy(invisible) ![ pristine] Anarchy, the war mace..glowing with a pale aura [ pristine] a well-worn map ![ fair] the gossamer image of a mithril unicorn..glowing with a pale aura ![ good] an Elemental Focus ![ good] the Blessing of the Gods ![ good] a Magical Pocket..glowing with a pale aura ![ nodet] the Spirit of Medievia..glowing with a pale aura [DH](1062/1062hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) [DH](1062/1062hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) i You are carrying the following non-donation equipment: [ pristine] Djavul's helm(invisible) [ pristine] a well-worn map ![ pristine] the Gem of Souls ![ pristine] a plate of defense(invisible) ![ pristine] the Gem of Souls ![excellent] Salirian war drums ![excellent] an ethereal shard of a dragon's scale, tipped with adventurer's blood [ pristine] the key to chaos ![ pristine] a stained leather pouch(invisible) ![ pristine] a golden bag woven from dragonscales..glowing with a pale aura..humming quietly ![ pristine] a griffon-hide pack [ pristine] a menthol potion X![ pristine] a shimmering white gown ![ pristine] the Ivory Chalice of Wytherwind..humming quietly [DH](1062/1062hp 152/152m 610mv 100br) (LPK) (SvQfi) (-) wear def You stop using a suit of eerie plate-mail, trailing black mist. You put a plate of defense around your body. MANA-21 HP+21 AC+15 DR-4 SPET+1 SSPELL-2 [DH](1062/1083hp 131/131m 610mv 100br) (LPK) (SvQfi) (-) wesT ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÄÄÄÄ¿ ³ ³ ³œœœêœœœ³ ³ ³ ³œœœœœœœ³ ³ ³ÍŒŒŒŒŒœŒÙœœœœœœœÀ ³ ³œœœœœœœœœœœœœœœ³ ³ ³ŒŒŒŒŒŒœŒ¿œœœœœœœÚ ³ ³ ³œœœœœœœ³ ³ ³ ³œœœœœœ³ ³ ÀÄÄ´A Marble StaircaseÃÄÄÄÙ This white marble staircase spirals up to the second floor of the tower. The marble is regularly polished, but even so, it bears scuff marks from the heavy traffic it sees. A wide archway to the south opens onto a formal dining room. Smaller archways lead east and west, to less stunning rooms. Occasionally, a dim vibration is felt in the floor. One of the tower apprentices is here doing chores. A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. A journeyman mage goes about her studies. Obvious exits: East - A Study South - Dining Hall West - A Washroom Up - A Marble Stairway Down - A Rough-Hewn Passage [DH](1062/1083hp 131/131m 606mv 100br) (LPK) (SvQfi) (-) dowN ENTER CHAOTIC PlayerKill Area (Loot Limit: 4, Level Loss Chance 50%)? (y/n)>y soutH WARNING! You HAVE ENTERED a CHAOTIC PLAYER KILLING area (Loot limit: 4)! ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³ê³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ÀÄ´A Rough-Hewn PassageÃÄÄÙ The walls of this cave are rough and craggy, as if they were hewn by some unskilled laborer. This allows plenty of protuberances for climbing to the ceiling above. A steady throbbing seems to resonate from the passage to the south. With each pulse, the floor vibrates from the power. The rhythm of the sounds follows a pattern of two pulses, then a pause. It is almost like the beating of a massive heart, sending waves of energy through the cavern. *A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. Obvious exits: South - A Wide Cavern Up - A Marble Staircase [DH](1069/1083hp 131/131m 607mv 95br) (CPK) (SvQfi) (-) easT ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Hirve is here. HERO DH PIONEER FOUNDER He is surrounded by a shimmering, magical field. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1069/1083hp 131/131m 604mv 75br) (CPK) (SvQfi) (-) ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°ê³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄ´Sleeping QuartersÃÄÄÄÙ A musty smell dominates this area, emanating from the remnants of some bedding. The frames of four cots are still standing, but the canvas and blankets have rotted and fallen off. Even the wood looks warped and bowed because of the ages it has spent in these damp surroundings. A narrow crawlspace heads off west, but there are no other exits from this small cave. A dark cowled figure stands here, its face hidden in shadow. Obvious exits: West - A Wide Cavern [DH](1069/1083hp 131/131m 600mv 50br) (CPK) (SvQfi) (-) wesT a ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1069/1083hp 131/131m 596mv 72br) (CPK) (SvQfi) (-) There is no-one here by that name. [DH](1069/1083hp 131/131m 596mv 100br) (CPK) (SvQfi) (-) easT a wesT a nortH ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°ê³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄ´Sleeping QuartersÃÄÄÄÙ A musty smell dominates this area, emanating from the remnants of some bedding. The frames of four cots are still standing, but the canvas and blankets have rotted and fallen off. Even the wood looks warped and bowed because of the ages it has spent in these damp surroundings. A narrow crawlspace heads off west, but there are no other exits from this small cave. Hirve is here, fighting a withered ghoul. HERO DH PIONEER FOUNDER He is surrounded by a shimmering, magical field. A withered ghoul is here, fighting Hirve. Obvious exits: West - Darkness... [DH](1076/1083hp 131/131m 606mv 100br) (CPK) (SvQfi) (-) You emote to everybody: zodac just missed a TRIP on Hirve! [CPK][1076hp][Sleeping Quarters] You try to trip Hirve, but he leaps out of the way. [DH](1076/1083hp 131/131m 606mv 100br) (CPK) (SvQfi) (-) a -- [DH](1076/1083hp 131/131m 606mv 100br) (CPK) (SvQfi) (-) a Hirve becomes panic-stricken and attempts to flee. Hirve crawls out of the room. [DH](1077/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) You emote to everybody: zodac fuck off -- [DH](1077/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) sn wesT You attempt to move silently. [DH](1083/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Heart Of The Cavern West - Workroom [DH](1083/1083hp 131/131m 606mv 100br) (CPK) (SvQfi) (-) nortH uP ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³ê³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ÀÄ´A Rough-Hewn PassageÃÄÄÙ The walls of this cave are rough and craggy, as if they were hewn by some unskilled laborer. This allows plenty of protuberances for climbing to the ceiling above. A steady throbbing seems to resonate from the passage to the south. With each pulse, the floor vibrates from the power. The rhythm of the sounds follows a pattern of two pulses, then a pause. It is almost like the beating of a massive heart, sending waves of energy through the cavern. *A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. Obvious exits: South - Darkness... Up - A Marble Staircase [DH](1083/1083hp 131/131m 603mv 95br) (CPK) (SvQfi) (-) NOTICE: You are leaving a PLAYER KILLING area. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÄÄÄÄ¿ ³ ³ ³œœœêœœœ³ ³ ³ ³œœœœœœœ³ ³ ³ÍŒŒŒŒŒœŒÙœœœœœœœÀ ³ ³œœœœœœœœœœœœœœœ³ ³ ³ŒŒŒŒŒŒœŒ¿œœœœœœœÚ ³ ³ ³œœœœœœœ³ ³ ³ ³œœœœœœ³ ³ ÀÄÄ´A Marble StaircaseÃÄÄÄÙ This white marble staircase spirals up to the second floor of the tower. The marble is regularly polished, but even so, it bears scuff marks from the heavy traffic it sees. A wide archway to the south opens onto a formal dining room. Smaller archways lead east and west, to less stunning rooms. Occasionally, a dim vibration is felt in the floor. One of the tower apprentices is here doing chores. A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. A journeyman mage goes about her studies. Obvious exits: East - A Study South - Dining Hall West - A Washroom Up - A Marble Stairway Down - A Rough-Hewn Passage [DH](1083/1083hp 131/131m 600mv 70br) (LPK) (SvQfi) (-) dowN y ENTER CHAOTIC PlayerKill Area (Loot Limit: 4, Level Loss Chance 50%)? (y/n)>soutH WARNING! You HAVE ENTERED a CHAOTIC PLAYER KILLING area (Loot limit: 4)! ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³ê³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ÀÄ´A Rough-Hewn PassageÃÄÄÙ The walls of this cave are rough and craggy, as if they were hewn by some unskilled laborer. This allows plenty of protuberances for climbing to the ceiling above. A steady throbbing seems to resonate from the passage to the south. With each pulse, the floor vibrates from the power. The rhythm of the sounds follows a pattern of two pulses, then a pause. It is almost like the beating of a massive heart, sending waves of energy through the cavern. *A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. Obvious exits: South - Darkness... Up - A Marble Staircase [DH](1083/1083hp 131/131m 607mv 95br) (CPK) (SvQfi) (-) easT a ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1083/1083hp 131/131m 604mv 70br) (CPK) (SvQfi) (-) ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°ê³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄ´Sleeping QuartersÃÄÄÄÙ A musty smell dominates this area, emanating from the remnants of some bedding. The frames of four cots are still standing, but the canvas and blankets have rotted and fallen off. Even the wood looks warped and bowed because of the ages it has spent in these damp surroundings. A narrow crawlspace heads off west, but there are no other exits from this small cave. A dark cowled figure stands here, its face hidden in shadow. Obvious exits: West - Darkness... [DH](1083/1083hp 131/131m 600mv 75br) (CPK) (SvQfi) (-) There is no-one here by that name. [DH](1083/1083hp 131/131m 600mv 75br) (CPK) (SvQfi) (-) -- [DH](1083/1083hp 131/131m 600mv 100br) (CPK) (SvQfi) (-) wesT Ralok � DeAd � hope you guys ready � MaN � [1108] [LPK] c i Halabarad chats to everybody, 'wnat me to go when u hit a trip?' ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Heart Of The Cavern West - Workroom [DH](1083/1083hp 131/131m 606mv 100br) (CPK) (SvQfi) (-) You chant out the arcane words and are drained of 5 mana. You slowly vanish from normal vision. [DH](1083/1083hp 126/131m 606mv 100br) (CPK) (SVQfi) (-) Halabarad chats to everybody, 'wnat me to go when u hit a trip?' af easT lo gh Spell Affects: You are affected by: Invisibility : Duration - 24 ticks, ARMOR by -40 points Sanctuary : Duration - 4 ticks Levitate : Duration - 19 ticks Quickness : Duration - 15 ticks, STAMINA by 46 points Shield : Duration - 33 ticks, ARMOR by -20 points Bless : Duration - 31 ticks, SAVING_SPELL by -1 points Bless : Duration - 31 ticks, HITROLL by 5 points Armor : Duration - 18 ticks, ARMOR by -30 points Infravision : Duration - 18 ticks Sense Life : Duration - 111 ticks Detect Invisibility : Duration - 111 ticks [DH](1083/1083hp 126/131m 606mv 100br) (CPK) (SVQfi) (-) Halabarad chats to everybody, 'we 3 are' ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°ê³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄ´Sleeping QuartersÃÄÄÄÙ A musty smell dominates this area, emanating from the remnants of some bedding. The frames of four cots are still standing, but the canvas and blankets have rotted and fallen off. Even the wood looks warped and bowed because of the ages it has spent in these damp surroundings. A narrow crawlspace heads off west, but there are no other exits from this small cave. A dark cowled figure stands here, its face hidden in shadow. Obvious exits: West - Darkness... [DH](1083/1083hp 126/131m 602mv 100br) (CPK) (SVQfi) (-) This figure wears a dark black robe, which shrouds its entire form. Just visible underneath the cowl is a barely human face. The flesh has dried and withered, and now tenuously clings to the skull. In an attempt to disguise his foulness, the ghoul wears a thick, cloying perfume. Even this is not enough to hide the rotting stench that exudes from the remains of his body. The ghoul bartered with dark powers for immortality, and here stands the result of such a hideous pact. a withered ghoul grimaces in pain. a withered ghoul is using: [ pristine] a bright ball of light [ pristine] a red and white staff You attempt to peek at the inventory: You can't see anything. [DH](1083/1083hp 126/131m 602mv 100br) (CPK) (SVQfi) (-) You emote to everybody: zodac yea wesT ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1083/1083hp 131/131m 606mv 95br) (CPK) (SVQfi) (-) nortH ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³ê³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ÀÄ´A Rough-Hewn PassageÃÄÄÙ The walls of this cave are rough and craggy, as if they were hewn by some unskilled laborer. This allows plenty of protuberances for climbing to the ceiling above. A steady throbbing seems to resonate from the passage to the south. With each pulse, the floor vibrates from the power. The rhythm of the sounds follows a pattern of two pulses, then a pause. It is almost like the beating of a massive heart, sending waves of energy through the cavern. *A silvery-black skeletal hound belonging to Hirve is tethered to a post nearby. He is enshrouded in a deep red shield of fire. Obvious exits: South - Darkness... Up - A Marble Staircase [DH](1083/1083hp 131/131m 603mv 80br) (CPK) (SVQfi) (-) soutH Halabarad chats to everybody, 'me pode kwein' ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Heart Of The Cavern West - Workroom [DH](1083/1083hp 131/131m 600mv 80br) (CPK) (SVQfi) (-) wesT ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³ê°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄ´WorkroomÃÄÄÄÄÄÄÄÄÙ At one time, this small cave served as a magician's workroom. A desk still stands by the western wall and is covered with tomes and notes. The dampness of the cave has seeped into all the papers, rendering them unreadable. Shards of glass are on the floor, remnants of vials and beakers. The only exit is through a narrow crawl way to the east. *A dark cowled figure stands here, its face hidden in shadow. Obvious exits: East - Darkness... [DH](1083/1083hp 131/131m 596mv 60br) (CPK) (SVQfi) (-) easT soutH ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Hirve is here. HERO DH PIONEER FOUNDER He is surrounded by a shimmering, magical field. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1083/1083hp 131/131m 592mv 72br) (CPK) (SVQfi) (-) wesT ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÀÄÄ´Heart Of The CavernÃÄÄÙ This southern half of the cavern is dominated by a pedestal bearing a massive chunk of red crystal. The crystal pulses with a light from within, casting flickering shadows on the walls. With each flash of light, a dull vibration is sent through the cavern. Echoes bounce off the walls, and the cacophony is almost deafening. The floor has been tiled, and some insane scribe has sketched incomprehensible runes over every available inch. The writing has been done with a coagulating red material which clumps and smears. All the writing spirals out from the crystal, so that to read it one has turn in circles. Beyond the crystal, the passage once continued on. It has long since collapsed, the power radiating through the area being too much for simple stone to bear. Tiny passages to the east and west still remain, offering reprieve from the wash of dark power. This place of magic may have been the lure that drew the Vanlarra mages here. Unaware that this wellspring of energy came from such a dark source, the tower and city were built. Obvious exits: North - Darkness... East - Feeding Room West - Kennels [DH](1083/1083hp 131/131m 588mv 47br) (CPK) (SVQfi) (-) easT ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³ê°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄ´KennelsÃÄÄÄÄÄÄÄÄÙ There is little in this small cave aside from the remains of two iron cages. In each cage, the side facing the eastern exit has melted into slag. At some time, the metal was exposed to an intense heat, enough even to liquify iron bars an inch in diameter. The metal that remains has rusted over time, and now is pitted and scarred. A fine red dust has settled over the area, crisscrossed with foot and paw prints. *A dark cowled figure stands here, its face hidden in shadow. He is enshrouded in a deep red shield of fire. Obvious exits: East - Darkness... [DH](1083/1083hp 131/131m 606mv 54br) (CPK) (SVQfi) (-) ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÀÄÄ´Heart Of The CavernÃÄÄÙ This southern half of the cavern is dominated by a pedestal bearing a massive chunk of red crystal. The crystal pulses with a light from within, casting flickering shadows on the walls. With each flash of light, a dull vibration is sent through the cavern. Echoes bounce off the walls, and the cacophony is almost deafening. The floor has been tiled, and some insane scribe has sketched incomprehensible runes over every available inch. The writing has been done with a coagulating red material which clumps and smears. All the writing spirals out from the crystal, so that to read it one has turn in circles. Beyond the crystal, the passage once continued on. It has long since collapsed, the power radiating through the area being too much for simple stone to bear. Tiny passages to the east and west still remain, offering reprieve from the wash of dark power. This place of magic may have been the lure that drew the Vanlarra mages here. Unaware that this wellspring of energy came from such a dark source, the tower and city were built. Obvious exits: North - Darkness... East - Feeding Room West - Kennels [DH](1083/1083hp 131/131m 602mv 29br) (CPK) (SVQfi) (-) nortH a You pant loudly, breathing hard. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1083/1083hp 131/131m 598mv 41br) (CPK) (SVQfi) (-) There is no-one here by that name. [DH](1083/1083hp 131/131m 598mv 41br) (CPK) (SVQfi) (-) -- [DH](1083/1083hp 131/131m 598mv 73br) (CPK) (SVQfi) (-) easT a ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°ê³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄ´Sleeping QuartersÃÄÄÄÙ A musty smell dominates this area, emanating from the remnants of some bedding. The frames of four cots are still standing, but the canvas and blankets have rotted and fallen off. Even the wood looks warped and bowed because of the ages it has spent in these damp surroundings. A narrow crawlspace heads off west, but there are no other exits from this small cave. A dark cowled figure stands here, its face hidden in shadow. Obvious exits: West - Darkness... [DH](1083/1083hp 131/131m 606mv 100br) (CPK) (SVQfi) (-) There is no-one here by that name. [DH](1083/1083hp 131/131m 606mv 100br) (CPK) (SVQfi) (-) wesT a easT a ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÚÄ¿ ³ ³ ³³ ³ ³ ³°³ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°ê°°°³ ³ ³ ÀÄÄ¿°ÚÄÄÙ ³ ³ ÚÄÄÙ°ÀÄÄ¿ ³ ³ ³°°°°°°°³ ³ ³ ÀÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÀÄÄÄÄÄ´A Wide CavernÃÄÄÄÄÄÙ The passageway from the north widens here into a cavern. Incongruous to the natural rock walls, someone has tiled the floors. Bizarre, alien runes cover the tiling that are painted on with a thick red substance. A rhythmic throbbing pulses through the area, originating somewhere to the south. Occasionally, on one of the beats, a rock skitters down from above. While this cavern must have lasted hundreds of years, it seems ready to collapse at any moment. Off of the main passage, there are small crawlspaces east and west that may lead to other rooms. Hirve is here. HERO DH PIONEER FOUNDER He is surrounded by a shimmering, magical field. Obvious exits: North - A Rough-Hewn Passage East - Sleeping Quarters South - Darkness... West - Workroom [DH](1083/1083hp 131/131m 602mv 100br) (CPK) (SVQfi) (-) You emote to everybody: zodac just missed a TRIP on Hirve! [CPK][1083hp][A Wide Cavern] You try to trip Hirve, but he leaps out of the way. [DH](1083/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Halabarad chats to everybody, 'ok tell us when tog ' -- Hirve chants the magical phrase, 'Kal Corp Flam' Wretched demonic flames spew forth from Hirve's mouth, engulfing you. [DH](1022/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) a Ralok � DeAd � jesus christ you suck � MaN � [1108] [LPK] Your crush misses Hirve. Your crush mutilates Hirve! Hirve has a few scratches. Hirve's pound misses you. You emote to everybody: zodac just TRIPPED up Hirve! [CPK][1022hp][A Wide Cavern] You trip Hirve and he falls down! [DH](1023/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) -- [DH](1023/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) -- a [DH](1024/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) a a a a a a Your crush maims Hirve! Your crush mutilates Hirve! Your crush misses Hirve. Hirve dodges your attack. Hirve parries your attack. Hirve has a nasty looking welt on the forehead. You dodge Hirve's attack. You parry Hirve's attack. [DH](1025/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) a a a a a a Your crush mutilates Hirve! Your crush misses Hirve. Hirve dodges your attack. Your pierce maims Hirve! Hirve has some small wounds and bruises. Hirve's pound misses you. Hirve chants the magical phrase, 'Kal Corp Flam' Wretched demonic flames spew forth from Hirve's mouth, engulfing you. Pode steps into the cavern from the northern passageway. You emote to everybody: zodac just TRIPPED up Hirve! [CPK][1025hp][A Wide Cavern] You trip Hirve and he falls down! [DH](965/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Hirve dodges your attack. Your crush mutilates Hirve! Hirve dodges your attack. Hirve dodges your attack. Hirve has some small wounds and bruises. You parry Hirve's attack. Hirve's pound misses you. [DH](967/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Kwein tries to trip Hirve, but he artfully leaps away. Pode trips Hirve, and he falls down! [DH](967/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Kwein just missed a TRIP on Hirve! [CPK][1290hp][A Wide Cavern] Pode just TRIPPED up Hirve! [CPK][1014hp][A Wide Cavern] Halabarad slowly fades into existence. Halabarad joins the fight! [DH](967/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) -- [DH](967/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Pode  TRIP  1014 Pode's pierce maims Hirve! Your crush maims Hirve! Your crush misses Hirve. Hirve has some minor wounds. You parry Hirve's attack. [DH](968/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) a You emote to everybody: zodac just TRIPPED up Hirve! [CPK][968hp][A Wide Cavern] You trip Hirve and he falls down! [DH](968/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Halabarad chants the magical phrase, 'Vas Corp Hur' Halabarad pounds Hirve hard with a massive shockwave. [DH](969/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Hirve avoids being bashed by Ralok, who loses his balance and falls. [DH](969/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Ralok just missed a BASH on Hirve! [CPK][1118hp][A Wide Cavern] You emote to everybody: zodac we need more inside a Ralok's crush pulverizes Hirve! Ralok's crush pulverizes Hirve! Ralok's pierce mutilates Hirve! Pode's crush mutilates Hirve! Pode's pierce mutilates Hirve! Hirve dodges your attack. Hirve has some nasty wounds and bleeding cuts. Hirve's pound misses you. Hirve's pound misses you. Halabarad stops using a crystal of beacon fire. Halabarad grabs the gemstone of execution. [DH](970/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Pode trips Hirve, and he falls down! [DH](970/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Pode just TRIPPED up Hirve! [CPK][1017hp][A Wide Cavern] You emote to everybody: zodac trip -- [DH](970/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) a Halabarad chants the magical phrase, 'Vas Corp Hur' Halabarad pounds Hirve hard with a massive shockwave. [DH](971/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Pode's crush mutilates Hirve! Kwein's pound decimates Hirve! Your crush maims Hirve! Hirve has many grievous wounds. Hirve's pound misses you. [DH](971/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) You emote to everybody: zodac just TRIPPED up Hirve! [CPK][971hp][A Wide Cavern] You trip Hirve and he falls down! [DH](971/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Kwein recites the book of exalted deeds. Hirve screams in unbearable agony as Kwein grabs hold of him. [DH](971/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) -- Halabarad chants the magical phrase, 'Vas Corp Hur' Halabarad pounds Hirve hard with a massive shockwave. [DH](972/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) Pode  use trip  1019 Ralok stops using a horseman's mace, crafted from fine strands of steel. Ralok wields an ethereal shard of a dragon's scale, tipped with adventurer's blood. [DH](972/1083hp 131/131m 610mv 100br) (CPK) (SvQfi) (-) wield shard Ralok's pierce eviscerates Hirve! Pode's crush eviscerates Hirve! Pode's pierce decapitates Hirve! Hirve parries your attack. Your crush misses Hirve. Your pierce kills Hirve! Hirve is DEAD!! You are awarded 3765811 experience points for the battle. A shimmering silver aura surrounds Hirve and grants him peace. You shiver in disgust as Hirve lets out a final, agonized moan before death. Hirve's consciousness escapes the painful tomb of its dead body and hovers peacefully above you. Empowered with extraordinary perception, he is able to see everything that goes on here, a silent witness to anyone who might try to desecrate the corpse. Kwein recites the book of exalted deeds.