Explore Quinstone's Keep
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20,000,000 Exploration designer: Zuasha
1 - Weaken the defenses : 4 Keep guardsmen (lev.1 near 1st key)
2 - Weaken the defenses : 3 dungeon guard (Lev 4 before Lord Q)
3 - Weaken the defenses : 4 Keep guardsmen (lev.3 (Div. area)
4 - Infiltrate Quinstone's army : Kill Petak Div-E
5 - Infiltrate Quinstone's army : Kill Fornu Div-D
6 - Infiltrate Quinstone's army : kill Ronico Div-C
7 - Infiltrate Quinstone's army
8 - Infiltrate Quinstone's army
9 - Find the treasure
10 - Kill the Keepmaster (Poto -2nd key) from @ N all-W all-S w s w
* m ight had to wait for repop top get all 8 of the Keep guardsmen

1. From @ 2n all-e U all-E all-S U

Keys:

green sucker - from @, 3w s 2w, ice bulbous green green tentacle
rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper
rusted shears - from Poto, unl door w;open door w; w; get shears
copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers
silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook
there are more Keep guardsmen on this lev for Obj 3 and Wernil the |ibrarian
wooden carving - from Dipwaun, n w n 3e 2s, get carving jar (exam shelves/jar)
tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders)
(NOTE: w n e from here is an altar - LPK) Hands him if he is with soldiers
yellow key - from Soqilyte, w n w d w 3s 2w 2d (beg. of zone) 4w 2u, all w,
unl hatch;op hatch ; u; unl strongb;open strongbox;get all strong
kill Petak
green key - from Petak (division e), d 4e n 4e, unl hatch;open hatch; u; open
strongbox; get all strongbox kill Fornu for the explore obj 5 (potion)
blue key - from Fornu (division d), d 8w, unl hatch;open hatch; u; open
strongbox; get all strongbox
Kill Ronico for explore Obj 6
red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox
Kill Hornetar for Explore obj 7
black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox
Kill Desarius for explore Obj 8
same routine for key from Desarius Div-A Kill him for explore Obj 9
Now you have all the keys you need to run the zone.

1) From Desarius (division a), go d 4e. From here, unl door n;open door n; n. Repeat this
until you're in a room with only up and south exits.

2) Unlock hatch;open hatch; u, dis/ice General Wellantro (loads ruby shard - key).
also loads a good heal potion 2Xheal + cure crit.

3) Go d, all s, all e, all d, 2e (beg.zone) 2n, search, d n d (illus), e s,
dis/ hands /ice Thoruk (loads iron crowbar - key).

4) Search, u, dis/ice Lord Quinstone (loads a heavy brass key).

5) Unl door n;open door;n;y; n; get key cushion; unl chest;open chest;get all chest
s;u;u takes u back to zone start
Congratulations, you've finished Quinstone's Keep!

Interesting EQ:

On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye.
yellow vial - Petak (division e) - lvl 10 (cure light)
green vial - Fornu (division d) - lvl 10 (cure light, cure serious)
blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic)
red vial - Hornetar (division b) - lvl 15 (2x cure critic)
black vial - Desarius (division a) - lvl 15 (cure critic, heal)
rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
( i need to 4 coloured keys outta the strongboxes to get to him)

Lord Quinstone loads:

Lord Quinstone's velvet cape - +2dex/+10hp about
Lord Quinstone's blackstone - +29m/+4int held
a mace of solid platinum - +13m/-1ss wield

Chest loads:

an enormous sparkling emerald - 60k treasure
a jeweled chalice of gold - liquid container
the Ring of the Keep - max 4hr/3dr ring, lvl 16

a muddy dagger (for an aq) loads on the mud dweller hiden in the first room of the zone