Explore Ohala

Villa Ohala designed by Asclepius
20,000,000 Exploration designer: Asclepius

1 - Speak with the council about the town's problems (up, n inside Town Hall)
2 - Steal the hoarder's most valued possessions
3 - Steal the hoarder's most valued possessions
4 - Steal the hoarder's most valued possessions
5 - Put an end to greed
6 - Find the missing girl
7 - Calm the source of fury
8 - Bring the statues back to life
9 - Punish the rapist for his crimes
10 - End a grieving woman's despair
11 - Kill the sadist
12 - Face down your fears
13 - Discover Kiapo's regret
14 - Reap the reward for your deeds (*Buy the Pearl key inside Town Hall?)
1 of 14 objectives completed
120 mins.

I am redoing our Ohala Walkthrough cause the one we have lacks detail.
It is a good reference if you already know the zone or what to expect.
This will be written assuming
A) You have never been to Ohala before and/or
B) Are soloing.

You have a choice.
You can run Ohala for the Mana/Mana waistband only (loads invis, cannot locate), or
alternatively, you can run it full.

I will give directions for Waistband only run, then the full run after.

WAISTBAND ONLY
- enter zone and cast word. Go all north, open doors north, north up north and kill
Hapalo for the first key.
He's disable and fairly easy. When done cast word to go back to zone recall.

- Go all east, unlock gate east, continue all east, 1 south, all east. Here is a mob
named "Hoarder".
He loads a heavy mallet which is the next key. You can plague him so he drops
mallet and then steal it, or simply kill him for it.

- From Hoarder if you go 2 west there is a door south. open door south and farsight s,
you will see a 1 room cpk with a mob inside.
He is a blocker. We do not have to fight him, we can move him.
To do so, from hoarder go all-W, S, U, and sanc. Image/manashield if mage.
type: swing
what you are doing is swinging from the room you were in to above cpk. you move
the blocker into the room you are swinging into at the same time.
After you are done with the swing, open door east and flee. shield room here and
close door west. The blocker is now trapped in that room.

- Go S, D, y, (blocker is gone), E. Here, or in a room adjacent to this, you will
find a Carpenter with a long pole in his inventory.
This is the next key. ice carpenter and cast word. (NOTE: If zone repopped with
people inside the carpenter will be WEST from cpk room, not east)

- Next we will get charms to help ice the next 2 mobs. From zone recall go 3w.
Pick door south. open door south. In the house that you enter when you walk south
are rooms full of cats. Most of the cats are charmable. Charm 6 of them and bring
them outside the house.

- From cat house door go E, 2N. There is a door to your west. Type solo and leave
the cats at this door. Go 2s, 2w, open gates w, 2W N E N 2U E S E D 2N.(some of
these rooms are cramped which is why you leave your cats), There will be a door
to your east. Type get all rack, and you will get a key. with that key, unlock
door east and open. your cats will be east. Solo off and bring them 1 room west,
inside this house. Trap here.

- Solo again, leaving cats with traps, and go W S and search. The mallet you got off
of Hoarder is the key to the search down that will open. Down here roams the only
aggro mob in this area, Embodiment of Greed. Lure it to traps. Sanc your front
3 cats that you have as the tanks, and hit Greed. Sometimes Greed will be sancd or
fireshielded, if so it is dissable. Loads some junk EQ, a key, and a sphere.

- When Greed is dead take your cats back to the 1 room CPK that we moved the blocker
from. Dirs to this room from where you iced Greed are E 2S all-E S E open door S,
2S (room that had blocker originally). From here go up, and south. Open door east.
there will be 2 mobs in this room to the east. They are easy. I usually ice them
with cats unless theyre fireshield which they sometimes can be. If they are
fireshielded I trap west of them and lure them out. Whichever you choose after
they are dead, bring all your cats into this room. Search will open the up exit
to embodiment of Rage.

- Rage is cramped so you will have to lure him down to your cats. He also breaks
traps. Have your front 3 cats sancd again before luring him down. When he comes
down dis and ice him. He loads some interesting EQ. 5/4/-hp sleeves and 4/2/2 elem
head item. Also a key and a sphere. When he's dead you can lose your cats, they
will be unforming themselves by now anyway. You can simply cast word.

- From zone recall go all-E, N thru doorway east, U all-E U all-W, unlock door north,
open door north, N, ice servant for key.

- from servant go S 2E. unlock door south, get all urn. cast word.

- From zone recall go 2W, 2N. go thru doorway west, W S. This is the corner you
searched in to open Greed.
Type: unlock oven. Open oven. get all oven for waistband.

Mulehu the mad has a key inside a dilapidated house (up) near zone entrance

Done.



FULL RUN
- You need to collect all 6 spheres off all 6 main mobs to buy the key at the end
to open the chest 1 south of Hapalo.

- enter zone and cast word. Go all north, open doors north, north up north and kill
Hapalo for the first key.
He's disable and fairly easy. When done cast word to go back to zone recall.

- Go all east, unlock gate east, continue all-E S all-E. Here is a mob named "Hoarder".
He loads a heavy mallet which is the next key. You can plague him so he drops
mallet and then steal it, or simply kill him for it.

- From hoarder if you go 2W there is a door south. open door south and farsight south,
you will see a 1 room cpk with a mob inside.
He is a blocker. We do not have to fight him, we can move him.
To do so, from hoarder go all west, south, up, and sanc. Image/manashield if mage.
type: swing
what you are doing is swinging from the room you were in to above cpk. you move
the blocker into the room you are swinging into at the same time.
After you are done with the swing, open door east and flee. shield room here and
close door west. The blocker is now trapped in that room.

- Go S D Y (blocker is gone) E. Here, or in a room adjacent to this, you will find a
carpenter with a long pole in his inventory.
This is the next key. ice carpenter and cast word. (NOTE: If zone repopped with
people inside the carpenter will be WEST from cpk room, not east)

- Next we will get charms to help ice the next 2 mobs. From zone recall go 3W.
Pick door south. open door south. In the house that you enter when you walk south
are rooms full of cats. Most of the cats are charmable. Charm 6 of them and bring
them outside the house.

- From cat house door go E 2N. There is a door to your west. Type solo and leave
the cats at this door. Go 2S 2W open gates w, 2W N W N 2U E S E D 2N.(some of
these rooms are cramped which is why you leave your cats), There will be a door
to your east. Type get all rack, and you will get a key. with that key, unlock door
east and open. your cats will be east. Solo off and bring them 1 room west, inside
this house. Trap here.

- Solo again, leaving cats with traps, and go W S search. The mallet you got off of
Hoarder is the key to the search down that will open. Down here roams the only
aggro mob in this area, Embodiment of Greed. Lure it to traps. Sanc your front
3 cats that you have as the tanks, and hit Greed. Sometimes Greed will be sancd
or fireshielded, if so it is dissable. Loads some junk EQ, a key, and a sphere.

- When Greed is dead take your cats back to the 1 room CPK that we moved the blocker
from. Dirs to this room from where you iced greed are E 2S all-E S E open door south,
2S (room that had blocker originally). From here go up, and south. Open door east.
there will be 2 mobs in this room to the east. They are easy. I usually ice them
with cats unless theyre fireshield which they sometimes can be. If they are fireshielded
I trap west of them and lure them out. Whichever you choose after they are dead,
bring all your cats into this room. Search will open the up exit to embodiment of
Rage.

- Rage is cramped so you will have to lure him down to your cats. He also breaks
traps. Have your front 3 cats sancd again before luring him down. When he comes
down dis and ice him. He loads some interesting EQ. 5/4/-hp sleeves and 4/2/2 elem
head item. Also a key and a sphere. When he's dead you can lose your cats, they
will be unforming themselves by now anyway. You can simply cast word.

- From zone recall now go all-E N unlock doors east, E U E search will open a south,
go south and find and ice hidden mob named Servant for veranda key. come back out
north, go east and search. an Exit north will open. Go north and type: get all
vase. You will get a wand. come back S all-E U all-W.

- You will be at a door north. Unlock door north, open door north, go north.
Ice servant for key.

- Go S 2E. unlock door south, go south, and type get all urn. you will get a key out
of the urn.

- Go N 2W N (back to room you just iced servant in), unlock door west, W all-S.
open door east. east is The Embodiment of Despair. Ice it for razor
(hp/mana nmage wield), sphere, and orb. c word.

- Next we will check the waistband. from zone recall go 2W 2N. go thru doorway west,
W S. This is the corner you searched in to open Greed.
Type: unlock oven. Open oven. get all oven for waistband. Oven key loads in urn
described above. When done, cast word.

- From zone recall go all-E all-N W search will open a down exit. Go down and type
get all corpse. cast word when done.

- From zone recall go all-E N E thru doorway, all-N E S E. You should be in a room
called "The Orchestral Pit". hold wand you looted from vase above, and type
use wand, or use held. You will bring to life a bunch of dancer mobs in this small
area. they are not aggro and one will load a key. find it, dis it, ice it, loot key.

- Go to the NE corner of this area and there will be a locked door east. With the key
you got from the dancer, unlock door east, and go E S. In this area will be a mob
named Gusteau. He wanders around here. Ice him for key (tab), and mustache
(3/3 head item).

- From kitchen key door go E S. search here with tab from Gusteau in inventory and
east will open. Go E U N W all-S E U N D. You will come to a mob named imp.
Ice imp for a key (prybar). A lot of the rooms on this path you will have to search
to open and some are cramped.

- From imp go up, s, d, w, 2n, and trap. search and an east exit will open.
In the east room is the Embodiment of a Coward. Lure Coward west and ice Coward
for sphere and chisel (key) and some junk EQ. cast word.

- From zone recall go back to the door that leads to 1 room cpk. By now you should
know its all-E S E. Go all-S E. Search with chisel in inventory and it will open a
down exit. Get full now before going down. Once full hp/mana, go D all-N W and
shield room. Lure all mobs out of here except the Embodiment of Spite (does not
lure), and then go back W all-S U and get full again. Those mobs do not trap so
dont waste your time. Just shield in Spite. When ready Go ice Spite. sanc diSpels,
iceshield obviously does not. I suggest using muffle. I usually use an equipped
elem to help with Spite, or else you will probably need a couple passes. The other
mobs in this hallway are aggro so if you have to flee, hurry back out to the up
to tick. Anyway when Spite is dead, loot it for cleric mana hands, and sphere.
Cast word.

- From zone recall go all-E N E thru doorway. search and a down exit will open.
Follow path down. its one way. D E N E S. In this room search again, and another
down will open. Go 1 down, shield room and tick here. 1 down from this room is
the last embodiment, and the hardest. Terror.
He's perma fireshielded and paralyzes. I usually use an equipped elem on this guy
as well, and spend most of my time healing the elem. He's not too difficult,
when he dies loot him for Curse prOof doll (hold item), and some other junk
including key. Search in his room when he dies, and a north will open.
Go north and unlock chest, open chest, get all chest for a shitty hp ring and an
irrelevant note. when done cast word.

- You should have all 6 spheres in inventory by now, from all 6 embodiments.
Go all-N W and type buy key. then go E U. Unlock chest. Open chest, get all chest.
Mage head item (mana/-ss), cleric shield, warrior body, and some other stuff loads.
All items are invis so theres no way to know load unless you run it.

Tue Dec 29 17:32] Lotare (5): I am reading a WT
[Tue Dec 29 17:32] Lotare (5): but I found a portal in the zone
[Tue Dec 29 17:32] Lotare (5): and no portal is listed
[Tue Dec 29 17:32] Lotare (5): in any walk through
[Tue Dec 29 17:32] Lotare (5): I found a search, that lead me to a roof
[Tue Dec 29 17:32] Lotare (5): busted down through a skylight
[Tue Dec 29 17:32] Lotare (5): killed a dude, and found a kitchen
[Tue Dec 29 17:32] Lotare (5): in the kitchen, there is a fireplace "with mists" in the descprit
[Tue Dec 29 17:33] Lotare (5): if you type 100 things, it doesnt work
[Tue Dec 29 17:33] Lotare (5): but if you type enter portal
[Tue Dec 29 17:33] Lotare (5): you get a cpk prompt
[Tue Dec 29 17:33] Lotare (5): and it is on ZERO wt's, I just read 3
[Tue Dec 29 17:33] Lotare (5): where the fuck does it go?

from word, go e e n n n through illusionary wall,
then go up through illusionary ladder, the go east once, search about 5 times'.
you find a skylight, go down, kill paranoid recluse
go all the way to bottom, there is a kitchen, type enter portal, BOOM, cpk promp