E'urdin Zilartzen W-T (see below for Explore)
1. Getting there and Leaving
The nearest clantown to E'urdin is CT 7. To get to E'urdin, simply call a dragon
and type [fly E'urdin].
To leave E'urdin, look for mobs named [a forked fungus forkling], steal the fungi
that loads on them, det inv. and eat fungus to be teleported out of E'urdin. These mobs
are generally found near recall. Note that nothing will happen if you cast teleport
or try to call a dragon while you are inside the zone.
2. Places of Interest
To start off, E'urdin has it's own recall point and a whole lot of other convenient
amenities. From recall [An Enclosed Circular Clearing], to get to:
A Cave with a slot (Post Office): 3e
An intricately Decorated Cave (Bank): 2e, 2n, 1w, 1n
A Deep Wood Cave (Lockers): 2e, 2n, 2e, s, e, s, 3e, n
Before a Paganish Shrine (Altar): 2n, 4w, s , 2e, u
(Room that loads a Bowl-shaped Silver Mat): 2n, 4w, s, e, all-s c word
3. How to understand the mobs
Visitors to E'urdin would no doubt have noticed that its inhabitants spout a whole
lot of unintelligible gibberish. To understand what they are saying, get [a cicada's
resonating chamber] from Uukkoa, the Cicada. As long as you have the chamber in your
inventory, you can hear what the mobs are saying and this is very important. The mobs
provide hints on component EQ and other aspects of the zone so heed their advice!
From the mat: n, 3u, e to get to Uukkoa. The rooms are hidden so just walk into the
walls to get there.
4. Interesting mobs you should kill
- Emakumetakko (Black Spider Lair): 2e, 2n, 2e, s, e, s, 4e, 2s, 1w from recall Loads:
Some sparkling white sand, (component nwar arms)
a knobby black thorax,
a curved chelicera,
a set of eight glowing spider eyes,
a dark ebony spinneret (component nwar arms)
a red hourglass
- Amulttssu (Before a web of shiny white rope) e, s, 2e, s, n from mat Loads:
spidersilk casings
yellow and black spinneret
delicate silk filaments of a spider's web
an insects's hollow exoskeleton
- Maitasunni (Wanders around, usually found near Amulttssu) Loads:
Triangular brown head of a mantis
Vice-like brown legs covered in sharp spines
A delicate mantis antenna
- Anitzzena (Wanders around, found in eastern part of zone) Loads:
A green caterpillar skin with a single yellow stripe
- Errimen (Wanders around, found in eastern part of zone) Loads:
A wrinkled green caterpillar skin with a white stripe
-- Batcave has Batman and Robin
Explore :
designed by Ikuska/Iskandar
55,000,000 Exploration designer: Solarina
1 - Let the wasps know they aren't funny
2 - Vanquish the evil spider queen
3 - Obtain a garment made from silk
4 - Find a shortcut
5 - Learn how to wake the walking tree
6 - Construct an umbrella of sorts
7 - Battle the ferocious Ant Lions
8 - Capture the horned giant
9 - Discover how the locals walk on water
10 - Become acquainted with the perils of trusting first impressions