{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf430 {\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;} \margl1440\margr1440\vieww9000\viewh8400\viewkind0 \pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural \f0\fs24 \cf0 Let the duel begin!\ A brilliant sapphire light engulfs you and your wounds are healed.\ WARNING! You HAVE ENTERED a CHAOTIC PLAYER KILLING area (Loot limit: 5, Level Loss Chance 0%)!\ \ <1021hp 303m 610mv 100br>[S]0 map\ A Stone Well\ A dirty stone well sits here in the corner of the compound. Old buckets lie\ around obviously used to carry water to the islands inhabitants. Looking inside\ the well the water looks clear and refreshing, inviting you to take a drink. To\ the north can be seen a wooden structure and to the northeast the tower stands\ gloomy as ever.\ Obvious exits:\ North - Next to a Shelter\ East - A Dirty Compound\ \ <1021hp 303m 606mv 100br>[S]0 \ +---------------------------------------------------------------------------+\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | +----++----------+ |\ | |....||..........| |\ | |....||.+------+.| |\ | |....++.|.....||.| |\ | |.......|.....||.| |\ | +-----+.|+.+--+|.| |\ | +-----+.||.| |.| |\ | |.......||^| |.| |\ | |.......||.| |.| |\ | |.......++.+---+.| |\ | |#...............| |\ | +--------------+.| |\ | |.| |\ | |@| |\ | +-+ |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ +------------------------------[A Stone Well]-------------------------------+\ \ <1021hp 303m 606mv 100br>[S]0 l\ A Stone Well\ A dirty stone well sits here in the corner of the compound. Old buckets lie\ around obviously used to carry water to the islands inhabitants. Looking inside\ the well the water looks clear and refreshing, inviting you to take a drink. To\ the north can be seen a wooden structure and to the northeast the tower stands\ gloomy as ever.\ (ALLY)(LEGEND)(HERO)Morrrad, Never Sets Spikes, is here. (invisible) (IT)\ He is surrounded by a shimmering, magical field.\ He fades in and out of existence, moving location randomly.\ \ <1021hp 303m 606mv 100br>[S]0 e\ e\ YOU FEEL ZAYA SAY, 'SO IM HALF RETARDED ATM'.\ A Dirty Compound\ From here you can see clear across the compound in all directions. To the west\ lies a stone well sitting in the southwestern corner of the compound. To the\ north you can see a wooden shelter that seems to have been poorly maintained.\ To the northwest the tower looms above you, its cold black rock casting a sense\ of dread in your heart. To the east, you can see large doors that serve as the\ entrance to the tower, and beyond that you can just make out the gates leading\ out of the compound.\ Obvious exits:\ North - Next to a Shelter\ East - A Stinking Rubbish Pit\ West - A Stone Well\ \ <1021hp 303m 602mv 100br>[S]0 \ A Stinking Rubbish Pit\ A shallow depression has been dug into the sand, and it is filled with the\ excrement and cast-off trash of the island's inhabitants. Collecting their\ refuse and filth in one place seems to be the farthest their desire for\ cleanliness extends, however, as no attempt has been made to burn or dispose of\ the pit's contents. Rotting scraps of clothing and blankets writhe and squirm\ with the movements of the vermin that thrive beneath, and the droppings of rats\ and seabirds cover the sand.\ Obvious exits:\ North - West of the Tower\ East - The Tower Entrance\ West - A Dirty Compound\ YOU FEEL SHOJINKURA SAY, 'LOL'.\ \ <1021hp 303m 596mv 75br>[S]0 \ MORRRAD TELLS THE FORMATION, 'CPK NOW'.\ \ <1021hp 303m 596mv 75br>[S]0 e\ The Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ \ <1021hp 303m 604mv 100br>[S]0 map\ +---------------------------------------------------------------------------+\ | |\ | |\ | |\ | +-+ |\ | |^| |\ | |.| |\ | +--+.+--+ |\ | |.......| |\ | |.......| |\ | +--+.......+--+ |\ | |^.....^.....^| |\ | +--+.......+--+ |\ | |.......||.| |\ | |.......||.| |\ | +--+.+--+|.| |\ | +-----+.||.| |.| |\ | |.......||^| |.| |\ | |.......||.| |.| |\ | |.......++.+---+.| |\ | |v........#......| |\ | +--------------+.| |\ | |.| |\ | |@| |\ | +-+ |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ +---------------------------[The Tower Entrance]----------------------------+\ \ <1021hp 303m 604mv 100br>[S]0 \ YOU FEEL DORGIO SAY, 'DAMN'.\ \ <1021hp 303m 610mv 100br>[S]0 n\ The Entryway\ Large candelabras line the walls of this open room. The flickering candles\ cast eerie shadows across the cobblestone floor. The cold air lies still here\ and your breath steams as you breathe. To the north you see a bright white\ light and here a narrow staircase leads up into the darkness. The large doorway\ in the south wall leads back out of the tower.\ Obvious exits:\ North - A Cold Chamber\ South - The Tower Entrance\ Up - Dusty Hallway\ \ <1021hp 303m 607mv 100br>[S]0 n\ A Cold Chamber\ As you walk upon the cold cobblestone floor the sounds of your footsteps echo\ around the large chamber. Dim torches on the walls illuminate the chamber and\ you can just make out your surroundings. The large room stretches in all\ directions here. To the north a brilliant white staircase can be seen. To the\ south the tower's main door can be seen.\ Obvious exits:\ North - A White Marble Staircase\ East - A Cold Chamber\ South - The Entryway\ West - A Cold Chamber\ \ <1021hp 303m 605mv 80br>[S]0 n\ A White Marble Staircase\ In the centre of this room is a glowing white marble staircase that goes\ steeply up to a floor above. The marble seems to glow from within and the light\ around it shimmers. As you look closely at it you can see specks of dust fall\ onto it sparkle and then disappear. Here the room stretches in all directions,\ and you can make out a large wooden door to the south.\ Obvious exits:\ North - A Cold Chamber\ East - A Cold Chamber\ South - A Cold Chamber\ West - A Cold Chamber\ Up - A Marble Hallway\ \ <1021hp 303m 603mv 90br>[S]0 s\ \ A Cold Chamber\ As you walk upon the cold cobblestone floor the sounds of your footsteps echo\ around the large chamber. Dim torches on the walls illuminate the chamber and\ you can just make out your surroundings. The large room stretches in all\ directions here. To the north a brilliant white staircase can be seen. To the\ south the tower's main door can be seen.\ Obvious exits:\ North - A White Marble Staircase\ East - A Cold Chamber\ South - The Entryway\ West - A Cold Chamber\ \ <1021hp 303m 608mv 95br>[S]0 \ <1021hp 303m 608mv 100br>[S]0 s\ The Entryway\ Large candelabras line the walls of this open room. The flickering candles\ cast eerie shadows across the cobblestone floor. The cold air lies still here\ and your breath steams as you breathe. To the north you see a bright white\ light and here a narrow staircase leads up into the darkness. The large doorway\ in the south wall leads back out of the tower.\ Obvious exits:\ North - A Cold Chamber\ South - The Tower Entrance\ Up - Dusty Hallway\ \ <1021hp 303m 606mv 80br>[S]0 map\ +---------------------------------------------------------------------------+\ | |\ | |\ | |\ | |\ | |\ | |\ | +-+ |\ | |^| |\ | |.| |\ | +--+.+--+ |\ | |.......| |\ | |.......| |\ | +--+.......+--+ |\ | |^.....^.....^| |\ | +--+.......+--+ |\ | |.......||.| |\ | |.......||.| |\ | +--+.+--+|.| |\ | +-----+.||.| |.| |\ | |.......||#| |.| |\ | |.......||.| |.| |\ | |.......++.+---+.| |\ | |v...............| |\ | +--------------+.| |\ | |.| |\ | |@| |\ | +-+ |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ | |\ +------------------------------[The Entryway]-------------------------------+\ \ <1021hp 303m 606mv 100br>[S]0 \ YOU FEEL ZAYA SAY, 'YA THATS FUCKED HUH'.\ \ <1021hp 303m 606mv 100br>[S]0 s\ The Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ (ENEMY)(LEGEND)(AVATAR)(DH)(MH)Governor Kirius, in a wizards robe and hat is here. (invisible) (IT)\ He is surrounded by a shimmering, magical field.\ He fades in and out of existence, moving location randomly.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is here.\ He is surrounded by a shimmering, magical field.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ \ <1021hp 303m 603mv 100br>[S]0 \ [CLAN] Farent has rejoined the land of the living.\ \ <1021hp 303m 603mv 100br>[S]0 w\ A Stinking Rubbish Pit\ A shallow depression has been dug into the sand, and it is filled with the\ excrement and cast-off trash of the island's inhabitants. Collecting their\ refuse and filth in one place seems to be the farthest their desire for\ cleanliness extends, however, as no attempt has been made to burn or dispose of\ the pit's contents. Rotting scraps of clothing and blankets writhe and squirm\ with the movements of the vermin that thrive beneath, and the droppings of rats\ and seabirds cover the sand.\ Obvious exits:\ North - West of the Tower\ East - The Tower Entrance\ West - A Dirty Compound\ \ <1021hp 303m 604mv 90br>[S]0 e;c hands xai\ The Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ YOU FEEL DORGIO SAY, 'WHATS PAPER ON'.\ \ <1021hp 303m 604mv 100br>[S]0 \ You chant out the arcane words and are drained of 35 mana.\ Nobody here by that name.\ \ <1021hp 268m 604mv 100br>[S]0 e\ f\ k\ \ South of the Tower\ To the north looms the tower, blotting out the sky and resembling a slab of\ shadow, resisting and absorbing the light. The seams between the stones that\ make up the tower walls are invisible near the top, but lower, where the sand\ has worked its way into the cracks, they are visible. It would be impossible to\ get any sort of handhold, though, making climbing the tower from the outside\ unthinkable.\ Obvious exits:\ East - The Compound Entrance\ West - The Tower Entrance\ \ <1021hp 268m 600mv 100br>[S]0 \ Tell your formation what?\ \ <1021hp 268m 600mv 100br>[S]0 \ Slay whom?\ \ <1021hp 274m 610mv 100br>[S]0 w\ w\ fThe Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ (ENEMY)(LEGEND)(AVATAR)(DH)(MH)Governor Kirius, in a wizards robe and hat is here. (invisible) (IT)\ He is surrounded by a shimmering, magical field.\ He fades in and out of existence, moving location randomly.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is here.\ He is surrounded by a shimmering, magical field.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ \ <1021hp 274m 606mv 95br>[S]0 rep\ A Stinking Rubbish Pit\ A shallow depression has been dug into the sand, and it is filled with the\ excrement and cast-off trash of the island's inhabitants. Collecting their\ refuse and filth in one place seems to be the farthest their desire for\ cleanliness extends, however, as no attempt has been made to burn or dispose of\ the pit's contents. Rotting scraps of clothing and blankets writhe and squirm\ with the movements of the vermin that thrive beneath, and the droppings of rats\ and seabirds cover the sand.\ Obvious exits:\ North - West of the Tower\ East - The Tower Entrance\ West - A Dirty Compound\ \ <1021hp 274m 600mv 70br>[S]0 \ Your formation consists of:\ [Aermac ][THI][ lv 31| 1021/1021hp 274/ 303m 600/ 610mv]\ * [Morrrad ][CLE][ lv 31| 1202/1202hp 877/ 898m 600/ 610mv]\ \ <1021hp 274m 600mv 100br>[S]0 w\ YOU FEEL MARETH SAY, 'WB'.\ \ <1021hp 274m 600mv 100br>[S]0 \ f A Dirty Compound\ From here you can see clear across the compound in all directions. To the west\ lies a stone well sitting in the southwestern corner of the compound. To the\ north you can see a wooden shelter that seems to have been poorly maintained.\ To the northwest the tower looms above you, its cold black rock casting a sense\ of dread in your heart. To the east, you can see large doors that serve as the\ entrance to the tower, and beyond that you can just make out the gates leading\ out of the compound.\ Obvious exits:\ North - Next to a Shelter\ East - A Stinking Rubbish Pit\ West - A Stone Well\ \ <1021hp 274m 594mv 95br>[S]0 hands em if u see em\ e\ AERMAC TELLS THE FORMATION, 'HANDS EM IF U SEE EM'.\ \ <1021hp 280m 610mv 100br>[S]0 e\ A Stinking Rubbish Pit\ A shallow depression has been dug into the sand, and it is filled with the\ excrement and cast-off trash of the island's inhabitants. Collecting their\ refuse and filth in one place seems to be the farthest their desire for\ cleanliness extends, however, as no attempt has been made to burn or dispose of\ the pit's contents. Rotting scraps of clothing and blankets writhe and squirm\ with the movements of the vermin that thrive beneath, and the droppings of rats\ and seabirds cover the sand.\ Obvious exits:\ North - West of the Tower\ East - The Tower Entrance\ West - A Dirty Compound\ \ <1021hp 280m 604mv 100br>[S]0 \ The Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ (ENEMY)(LEGEND)(AVATAR)(DH)(MH)Governor Kirius, in a wizards robe and hat is here. (invisible) (IT)\ He is surrounded by a shimmering, magical field.\ He fades in and out of existence, moving location randomly.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is here.\ He is surrounded by a shimmering, magical field.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ \ <1021hp 280m 598mv 75br>[S]0 \ YOU FEEL ZAYA SAY, 'US IMPERIALISM IN THE EARLY 1900S'.\ \ <1021hp 280m 598mv 75br>[S]0 mm xi\ You chant out the arcane words and are drained of 4 mana.\ Nobody here by that name.\ \ <1021hp 282m 610mv 100br>[S]0 --\ e\ <1021hp 282m 610mv 100br>[S]0 \ w\ Kirius chants the magical phrase, 'In Vas Hur'\ Kirius hurls a violent wind at you!\ Morrrad is removed from Aermac's formation.\ \ <1021hp 282m 610mv 100br>[S]0 \ Morrrad > Aermac > UnFORMED!\ mm ki\ South of the Tower\ To the north looms the tower, blotting out the sky and resembling a slab of\ shadow, resisting and absorbing the light. The seams between the stones that\ make up the tower walls are invisible near the top, but lower, where the sand\ has worked its way into the cracks, they are visible. It would be impossible to\ get any sort of handhold, though, making climbing the tower from the outside\ unthinkable.\ Obvious exits:\ East - The Compound Entrance\ West - The Tower Entrance\ \ <1021hp 282m 606mv 100br>[S]0 \ The Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ (ENEMY)(LEGEND)(AVATAR)(DH)(MH)Governor Kirius, in a wizards robe and hat is sitting here. (invisible) (IT)\ He is surrounded by a shimmering, magical field.\ He fades in and out of existence, moving location randomly.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is here.\ He is surrounded by a shimmering, magical field.\ (ALLY)(LEGEND)(HERO)Morrrad, Never Sets Spikes, is here. (invisible) (IT)\ He is surrounded by a shimmering, magical field.\ He fades in and out of existence, moving location randomly.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ \ <1021hp 282m 602mv 75br>[S]0 \ You chant out the arcane words and are drained of 8 mana.\ You conjure 13 magic missiles; Kirius staggers under the impact.\ Your attack merely destroys one of Kirius's illusionary images.\ Kirius slowly fades into existence.\ Kirius engages you in combat.\ Morrrad chants the magical phrase, 'In Vas Hur'\ Morrrad hurls a stream of violent wind at Xaith!\ Kirius is removed from Xaith's formation.\ \ <1021hp 274m 602mv 75br>[S]0 \ Morrrad > Xaith > UnFORMED!\ \ Kirius parries your attack.\ Your pierce misses Kirius.\ Kirius has a few scratches.\ Kirius's pound misses you.\ Kirius's pound misses you.\ \ <1021hp 280m 610mv 100br>[S]0 chata hands em\ You emote to everyone: Aermac hands em\ l\ Xaith becomes panic-stricken and attempts to flee.\ \ <1021hp 280m 610mv 100br>[S]0 \ \ Kirius becomes panic-stricken and attempts to flee.\ Kirius flies north.\ \ <1021hp 286m 610mv 100br>[S]0 \ Xaith has arrived.\ \ <1021hp 286m 610mv 100br>[S]0 flee\ The Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ (ENEMY)(LEGEND)(AVATAR)(DH)(MH)Governor Kirius, in a wizards robe and hat is here. (IT)\ He is surrounded by a shimmering, magical field.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is here.\ He is surrounded by a shimmering, magical field.\ (ALLY)(LEGEND)(HERO)Morrrad, Never Sets Spikes, is sitting here. (invisible) (IT)\ He is surrounded by a shimmering, magical field.\ He fades in and out of existence, moving location randomly.\ Morrrad clambers to his feet.\ \ <1021hp 286m 610mv 100br>[S]0 \ A Stinking Rubbish Pit\ A shallow depression has been dug into the sand, and it is filled with the\ excrement and cast-off trash of the island's inhabitants. Collecting their\ refuse and filth in one place seems to be the farthest their desire for\ cleanliness extends, however, as no attempt has been made to burn or dispose of\ the pit's contents. Rotting scraps of clothing and blankets writhe and squirm\ with the movements of the vermin that thrive beneath, and the droppings of rats\ and seabirds cover the sand.\ (ALLY)(LEGEND)(HERO)Morrrad, Never Sets Spikes, is here. (invisible) (IT)\ He is surrounded by a shimmering, magical field.\ He fades in and out of existence, moving location randomly.\ Obvious exits:\ North - West of the Tower\ East - The Tower Entrance\ West - A Dirty Compound\ You flee in a near-blind panic.\ \ <1021hp 286m 604mv 100br>[S]0 \ You attempt to move silently.\ \ <1021hp 286m 604mv 100br>[S]0 n\ West of the Tower\ The western side of the tower seems to have been spared the worst of the sea\ wind's punishment; weak and fragile as the wooden lean-to to the north may be,\ it has borne some of the weather's wrath and spared the stone. Elaborate\ carvings can therefore be seen in the stones of the tower, carvings that must\ once have covered the entire surface, but which have been worn away everywhere\ else. Curving, rounded runes, the script of a forgotten language, trace the\ edges of the stones. While their words are lost to memory, their magic lingers,\ and the spell they carried is clear; they were meant to keep the tower's\ inhabitants trapped while protecting them from discovery.\ Obvious exits:\ North - Between the Tower and the Shelter\ South - A Stinking Rubbish Pit\ West - Next to a Shelter\ YOU FEEL MARETH SAY, 'ISH'.\ \ <1021hp 292m 604mv 95br>[S]0 s\ eA Stinking Rubbish Pit\ A shallow depression has been dug into the sand, and it is filled with the\ excrement and cast-off trash of the island's inhabitants. Collecting their\ refuse and filth in one place seems to be the farthest their desire for\ cleanliness extends, however, as no attempt has been made to burn or dispose of\ the pit's contents. Rotting scraps of clothing and blankets writhe and squirm\ with the movements of the vermin that thrive beneath, and the droppings of rats\ and seabirds cover the sand.\ Obvious exits:\ North - West of the Tower\ East - The Tower Entrance\ West - A Dirty Compound\ YOU FEEL DORGIO SAY, 'LOL'.\ \ <1021hp 292m 598mv 85br>[S]0 \ k xaiThe Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is here.\ He is surrounded by a shimmering, magical field.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ \ <1021hp 292m 592mv 80br>[S]0 \ You quickly scan the area, but cannot find your target.\ \ <1021hp 292m 592mv 100br>[S]0 e\ \ Xaith engages you in combat.\ Xaith critically stabs you in the back with a dagger of chromatic metal and your body is wracked with excruciating pain.\ You reel in shock from the sudden blood loss!\ \ <746hp 298m 610mv 100br>[S]0 chat ahea\ The combat you are engaged in prevents you.\ \ <746hp 298m 610mv 100br>[S]0 l\ fleYour chat channel is turned off!\ Use the SETCOMM command to turn it on.\ Morrrad slowly fades into existence.\ Morrrad engages you in combat.\ Morrrad joins the fight!\ \ <746hp 298m 610mv 100br>[S]0 e\ chSouth of the Tower\ To the north looms the tower, blotting out the sky and resembling a slab of\ shadow, resisting and absorbing the light. The seams between the stones that\ make up the tower walls are invisible near the top, but lower, where the sand\ has worked its way into the cracks, they are visible. It would be impossible to\ get any sort of handhold, though, making climbing the tower from the outside\ unthinkable.\ Obvious exits:\ East - The Compound Entrance\ West - The Tower Entrance\ You flee in a near-blind panic.\ \ <746hp 298m 606mv 100br>[S]0 ata \ You attempt to move silently.\ \ <746hp 298m 606mv 100br>[S]0 heal\ You emote to everyone: Aermac heal\ e\ The Compound Entrance\ The gritty, sandy soil underfoot mixes with struggling brown grass at the\ entrance to a strange stone compound. A gate hangs uselessly on rusted hinges\ to the south, and the entire view to the north is shadowed by the hulking form\ of a massive stone tower, windowless and still. Strange, hoofed footprints\ cover the ground, and every so often the air carries a brief, eerie scream.\ Obvious exits:\ North - East of the Tower\ South - A Sandy Path\ West - South of the Tower\ \ <754hp 303m 606mv 95br>[S]0 w\ w\ South of the Tower\ To the north looms the tower, blotting out the sky and resembling a slab of\ shadow, resisting and absorbing the light. The seams between the stones that\ make up the tower walls are invisible near the top, but lower, where the sand\ has worked its way into the cracks, they are visible. It would be impossible to\ get any sort of handhold, though, making climbing the tower from the outside\ unthinkable.\ Obvious exits:\ East - The Compound Entrance\ West - The Tower Entrance\ \ <754hp 303m 602mv 85br>[S]0 \ The Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ (ALLY)(LEGEND)(HERO)Morrrad, Never Sets Spikes, is here. (IT)\ He is surrounded by a shimmering, magical field.\ He fades in and out of existence, moving location randomly.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is here.\ He is surrounded by a shimmering, magical field.\ (ENEMY)(LEGEND)(AVATAR)(DH)(MH)Governor Kirius, in a wizards robe and hat is here. (IT)\ He is surrounded by a shimmering, magical field.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ \ <754hp 303m 598mv 60br>[S]0 k xa\ Morrrad chants the magical phrase, 'Vas Mani'\ Morrrad touches you and a bright aura envelops your body, healing your wounds.\ \ <940hp 303m 598mv 60br>[S]0 i\ Xaith engages you in combat.\ Bane, sacred blade of the damned finds a chink in Xaith's defenses and slides in for a direct hit!\ Bane, sacred blade of the damned finds a chink in Xaith's defenses and slides in for a direct hit!\ Xaith grimaces with pain.\ \ <940hp 303m 598mv 91br>[S]0 \ Morrrad - come back 1202hp/CPK\ chata\ Kirius chants the magical phrase, 'Vas Mani'\ Kirius touches Xaith and a bright aura envelops his body for a moment.\ \ <941hp 303m 610mv 100br>\ Kirius engages Morrrad in combat.\ Morrrad engages Kirius in combat.\ \ <941hp 303m 610mv 100br>[S]0 ch\ Morrrad >> MISSED TRIP ON >> Kirius\ \ Your pierce misses Xaith.\ Your pierce misses Xaith.\ Xaith has some minor wounds.\ You parry Xaith's attack.\ \ <942hp 303m 610mv 100br>[S]0 ata im h\ Kirius chants the magical phrase, 'Vas Mani'\ Kirius touches Xaith and a bright aura envelops his body for a moment.\ \ <942hp 303m 610mv 100br>[S]0 ere\ You emote to everyone: Aermac im here\ \ Kirius chants the magical phrase, 'Vas Mani'\ Kirius touches Xaith and a bright aura envelops his body for a moment.\ \ <942hp 303m 610mv 100br>[S]0 \ Your pierce misses Xaith.\ Xaith has a few scratches.\ Xaith's pierce misses you.\ You dodge Xaith's attack.\ Xaith becomes panic-stricken and attempts to flee.\ Xaith flies north.\ \ <943hp 303m 610mv 100br>[S]0 \ Morrrad glances at you.\ \ <943hp 303m 610mv 100br>[S]0 \ Morrrad >> Kirius >> MISSED TRIP\ \ Xaith engages you in combat.\ You convulse in pain as Xaith powerfully stabs you in the back with a dagger of chromatic metal.\ Xaith twists a dagger of chromatic metal as he removes it from your back.\ You reel in shock from the sudden blood loss!\ \ <687hp 303m 610mv 100br>[S]0 chata \ Morrrad becomes panic-stricken and attempts to flee.\ Morrrad flies east.\ \ <688hp 303m 610mv 100br>[S]0 heal\ You emote to everyone: Aermac heal\ flee\ \ Xaith's pierce pulverizes you!\ You parry Xaith's attack.\ Your pierce misses Xaith.\ Your pierce misses Xaith.\ Xaith has a few scratches.\ Morrrad chants the magical phrase, 'Vas Mani'\ Morrrad touches you and a bright aura envelops your body, healing your wounds.\ \ <824hp 303m 610mv 100br>[S]0 \ A Stinking Rubbish Pit\ A shallow depression has been dug into the sand, and it is filled with the\ excrement and cast-off trash of the island's inhabitants. Collecting their\ refuse and filth in one place seems to be the farthest their desire for\ cleanliness extends, however, as no attempt has been made to burn or dispose of\ the pit's contents. Rotting scraps of clothing and blankets writhe and squirm\ with the movements of the vermin that thrive beneath, and the droppings of rats\ and seabirds cover the sand.\ Obvious exits:\ North - West of the Tower\ East - The Tower Entrance\ West - A Dirty Compound\ You flee in a near-blind panic.\ \ <824hp 303m 604mv 100br>[S]0 \ You attempt to move silently.\ \ <824hp 303m 604mv 100br>[S]0 w\ Morrrad >> Kirius >> TRIPPED ME\ A Dirty Compound\ From here you can see clear across the compound in all directions. To the west\ lies a stone well sitting in the southwestern corner of the compound. To the\ north you can see a wooden shelter that seems to have been poorly maintained.\ To the northwest the tower looms above you, its cold black rock casting a sense\ of dread in your heart. To the east, you can see large doors that serve as the\ entrance to the tower, and beyond that you can just make out the gates leading\ out of the compound.\ Obvious exits:\ North - Next to a Shelter\ East - A Stinking Rubbish Pit\ West - A Stone Well\ \ <824hp 303m 598mv 100br>[S]0 e\ e\ A Stinking Rubbish Pit\ A shallow depression has been dug into the sand, and it is filled with the\ excrement and cast-off trash of the island's inhabitants. Collecting their\ refuse and filth in one place seems to be the farthest their desire for\ cleanliness extends, however, as no attempt has been made to burn or dispose of\ the pit's contents. Rotting scraps of clothing and blankets writhe and squirm\ with the movements of the vermin that thrive beneath, and the droppings of rats\ and seabirds cover the sand.\ Obvious exits:\ North - West of the Tower\ East - The Tower Entrance\ West - A Dirty Compound\ \ <832hp 303m 604mv 85br>[S]0 k x\ The Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ (ALLY)(LEGEND)(HERO)Morrrad, Never Sets Spikes, is here, fighting Kirius. (IT)\ He is surrounded by a shimmering, magical field.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is here.\ He is surrounded by a shimmering, magical field.\ (ENEMY)(LEGEND)(AVATAR)(DH)(MH)Governor Kirius, in a wizards robe and hat is here, fighting Morrrad. (IT)\ He is surrounded by a shimmering, magical field.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ \ <832hp 303m 598mv 60br>[S]0 \ Xaith engages you in combat.\ You plunge Bane, sacred blade of the damned into the back of Xaith.\ You plunge Bane, sacred blade of the damned into the back of Xaith.\ Xaith winces in pain.\ \ <832hp 303m 598mv 91br>[S]0 \ Morrrad becomes panic-stricken and attempts to flee.\ Morrrad flies west.\ \ <832hp 303m 598mv 91br>[S]0 \ Your pierce pulverizes Xaith!\ Your pierce misses Xaith.\ Xaith has quite a few wounds.\ Xaith's pierce mutilates you!\ \ <782hp 303m 598mv 100br>[S]0 \ Morrrad chants the magical phrase, 'Vas Mani'\ Morrrad touches you and a bright aura envelops your body, healing your wounds.\ \ <969hp 303m 610mv 100br>[S]0 \ Your pierce misses Xaith.\ Your pierce pulverizes Xaith!\ Smoke pours from the edge of your blade, quickly surrounding Xaith.\ Xaith has some nasty wounds and bleeding cuts.\ You dodge Xaith's attack.\ Xaith's pierce mutilates you!\ \ <922hp 303m 610mv 100br>[S]0 \ Xaith becomes panic-stricken and attempts to flee.\ Xaith flies north.\ \ <922hp 303m 610mv 100br>[S]0 \ Kirius engages Morrrad in combat.\ Morrrad engages Kirius in combat.\ \ <922hp 303m 610mv 100br>[S]0 \ Morrrad >> MISSED TRIP ON >> Kirius\ \ Xaith engages you in combat.\ You convulse in pain as Xaith powerfully stabs you in the back with a dagger of chromatic metal.\ You reel in shock from the sudden blood loss!\ Xaith critically stabs you in the back with a dagger of chromatic metal and your body is wracked with excruciating pain.\ You reel in shock from the sudden blood loss!\ \ <419hp 303m 610mv 100br>[S]0 chata heal\ Kirius chants the magical phrase, 'Vas Mani'\ Kirius touches Xaith and a bright aura envelops his body for a moment.\ \ <420hp 303m 610mv 100br>[S]0 s\ You emote to everyone: Aermac heals\ \ You dodge Xaith's attack.\ Xaith parries your attack.\ Xaith dodges your attack.\ Smoke pours from the edge of your blade, quickly surrounding Xaith.\ Xaith has some small wounds and bruises.\ \ <420hp 303m 610mv 100br>[S]0 heal\ Morrrad chants the magical phrase, 'Vas Mani'\ Morrrad touches you and a bright aura envelops your body, healing your wounds.\ \ <607hp 303m 610mv 100br>[S\ Morrrad chants the magical phrase, 'Vas Mani'\ Morrrad touches you and a bright aura envelops your body, healing your wounds.\ \ <793hp 303m 610mv 100br>[S]0flee\ Xaith's pierce misses you.\ Your pierce pulverizes Xaith!\ Smoke pours from the edge of your blade, quickly surrounding Xaith.\ Xaith winces in pain.\ \ <794hp 303m 610mv 100br>[S]0 \ The Entryway\ Large candelabras line the walls of this open room. The flickering candles\ cast eerie shadows across the cobblestone floor. The cold air lies still here\ and your breath steams as you breathe. To the north you see a bright white\ light and here a narrow staircase leads up into the darkness. The large doorway\ in the south wall leads back out of the tower.\ Obvious exits:\ North - A Cold Chamber\ South - The Tower Entrance\ Up - Dusty Hallway\ You flee in a near-blind panic.\ \ <794hp 303m 607mv 100br>[S]0 \ You attempt to move silently.\ \ <794hp 303m 607mv 100br>[S]0 s\ k The Tower Entrance\ The tower's one entrance, a set of tall wooden doors reinforced with hammered\ iron bands, stands to the north. One of the doors is wedged tightly into the\ stone; it is unclear whether it was ever meant to be opened, or whether the\ constant impact of wet, stinging sand has rusted and broken the hinges. The\ other door, however, swings freely, allowing access to the interior.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is here.\ He is surrounded by a shimmering, magical field.\ (ALLY)(LEGEND)(HERO)Morrrad, Never Sets Spikes, is here, fighting Kirius. (IT)\ He is surrounded by a shimmering, magical field.\ (ENEMY)(LEGEND)(AVATAR)(DH)(MH)Governor Kirius, in a wizards robe and hat is here, fighting Morrrad. (IT)\ He is surrounded by a shimmering, magical field.\ Obvious exits:\ North - The Entryway\ East - South of the Tower\ West - A Stinking Rubbish Pit\ \ <794hp 303m 604mv 95br>[S]0 x\ Xaith engages you in combat.\ Before he can react, Bane, sacred blade of the damned tears through Xaith's defenses and plunges into his back.\ Bane, sacred blade of the damned finds a chink in Xaith's defenses and slides in for a direct hit!\ Xaith barely clings to life.\ Xaith becomes panic-stricken and attempts to flee.\ Xaith flies north.\ \ <794hp 303m 604mv 100br>[S]0 chata ixc\ Morrrad glances at you.\ \ <802hp 303m 610mv 100br>[S]0 e i\ Morrrad becomes panic-stricken and attempts to flee.\ Morrrad flies east.\ \ <802hp 303m 610mv 100br>[S]0 t\ You emote to everyone: Aermac ixce it\ chath arm it\ chat aha\ You hear a blood-curdling death cry.\ \ <810hp 303m 610mv 100br>[S]0 rm it\ \ [CLAN] Mareth turns in 302 EGGS.\ \ <810hp 303m 610mv 100br>[S]0 n\ Morrrad - its dead 1202hp/CPK\ --\ YOU FEEL MARETH SAY, 'NUFF OF THAT'.\ \ <818hp 303m 610mv 100br>[S]0 \ \ <818hp 303m 610mv 100br>[S]0 sneak\ n\ YOU FEEL NALIUS SAY, 'WOOP!'.\ \ <818hp 303m 610mv 100br>[S]0 chata k\ You emote to everyone: Aermac k\ chata refollow\ You emote to everyone: Aermac refollow\ \ YOU FEEL DORGIO SAY, 'LOL'.\ \ <826hp 303m 610mv 100br>[S]0 --\ s\ <834hp 303m 610mv 100br>[S]0 neak\ You attempt to move silently.\ \ <834hp 303m 610mv 100br>[S]0 n\ fThe Entryway\ Large candelabras line the walls of this open room. The flickering candles\ cast eerie shadows across the cobblestone floor. The cold air lies still here\ and your breath steams as you breathe. To the north you see a bright white\ light and here a narrow staircase leads up into the darkness. The large doorway\ in the south wall leads back out of the tower.\ A strange ghostly aura resembling Xaith hovers in the air.\ Some drops of blood can be seen on the ground.\ (ALLY)(LEGEND)(HERO)Morrrad, Never Sets Spikes, is here. (IT)\ He is surrounded by a shimmering, magical field.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is lying here, dead.\ Obvious exits:\ North - A Cold Chamber\ South - The Tower Entrance\ Up - Dusty Hallway\ \ <834hp 303m 607mv 100br>[S]0 ollow mor\ OK! Morrrad allows you, and you start following.\ \ <834hp 303m 607mv 100br>[S]0 l xai\ You see nothing special about him.\ Xaith is dead.\ \ You attempt to peek at the inventory:\ the Spirit of Medievia..glowing with a pale aura\ the Blessing of the Gods\ an Elemental Focus\ the gossamer image of a mithril unicorn..glowing with a pale aura\ X the wand of Orcus(invisible)\ a heavy bracelet forged from brimstone(invisible)\ a heavy copper wristband bearing the Mark of the Feral Clan(invisible)\ the dragonscale belt of Neumanaga(invisible)\ a demon hide(invisible)\ a green shield, inscribed with the symbol of the Mellorian Citadel(invisible)\ X a razor-sharp set of red dragonscale bracers(invisible)\ a pair of fingerless spider mitts(invisible)\ X a silky pair of dancing slippers(invisible)\ a steel-plated leather skirt(invisible)\ (2) the Mystical Talisman of Medievia..glowing with a pale aura\ the nemesis ring(invisible)\ X a blackstone ring(invisible)\ X the bloody head of the Risen(invisible)\ the Tome of Power(invisible)..glowing with a pale aura\ (2) the Strategies of War\ the stolen ring of a fire giant(invisible)\ the Starburst sword(invisible)..glowing with a pale aura\ the scorched tail of a red dragon(invisible)\ (5) the mirror of the ages\ X the iron staff of unholy servitude\ the furry, black hide of the nightlord mother(invisible)\ the flesh of D'lujik(invisible)\ X the flayed flesh of a zombie worshipper\ the Essence of Water(invisible)\ (17) the earth crystal(invisible)..glowing with a pale aura\ (5) the Book of the Risen(invisible)\ several black dragon scales(invisible)\ (2) gray essence(invisible)\ Fleshrender\ Dhaulagiri's severed right hand(invisible)\ black iron leg plates\ X an onyx ankh, set with a skull pommel\ an ogre oriflamme..glowing with a pale aura\ (2) an elixir of life(invisible)..glowing with a pale aura\ (2) an authentic fire giant quill(invisible)\ an Ancient Wooden Chalice(invisible)\ (3) an ancient scroll(invisible)\ (2) a well-worn map\ a violet horseshoe\ a tiny balloon\ a simple cloth bandana\ X a silent scuffing of paws(invisible)\ (5) a scroll of teleport(invisible)\ a relic of pain(invisible)\ a ratty cloak\ a polished stone of pure obsidian(invisible)..glowing with a pale aura..humming quietly\ a pair of spiked, silver sleeves\ a menthol potion\ a mask of dragon repulsion(invisible)\ X a mace of obsidian, spiked with steel(invisible)\ (5) a jar of glowing blue salve\ (10) a hero autoquest token\ a gold timepiece on a wristband\ a glittering star\ (4) a glass vial filled with blood\ a fae orb\ a crystalline eye of foresight(invisible)\ X a charred dragon's tooth(invisible)\ X (2) a blackstone ring\ a black leather collar, with a large emerald hanging from it(invisible)\ a Magical Pocket..glowing with a pale aura\ the diamond orb of Tyche(invisible)..glowing with a pale aura\ X a glimmering star of black carbon(invisible)..glowing with a pale aura\ X a thick strand of coagulated blood(invisible)\ a shard from the Hellreaper's crucifix(invisible)\ X a pair of demon's horns(invisible)\ X a blackstone ring(invisible)\ X a pair of demon's horns(invisible)\ Marious's subterranean helm(invisible)\ (2) an adamantite wrist sheath\ the Cornucopia\ a large ruby-covered sphere, containing the blood of fallen foes(invisible)\ a small sack woven of clover\ a picnic basket\ a leather sachet, used for gathering herbs\ (2) a multi-colored key ring(invisible)\ Sorcio's favorite red crayon(invisible)\ a bag from Syltheana (type look in bag)\ a bah humbug stick..glowing with a pale aura\ a christmas stocking..glowing with a pale aura\ (3) a firecracker..humming quietly\ a jug of bright green liquid..glowing with a pale aura\ (4) a mini champagne bottle..glowing with a pale aura\ a picnic basket\ a Portable Shrine\ a santa sack..glowing with a pale aura\ a sprig of holly..glowing with a pale aura\ a star..glowing with a pale aura\ the Draconian Charm\ (2) the Magical Talisman of Medievia..glowing with a pale aura\ \ <842hp 303m 610mv 100br>[S]0 f l\ Morrrad looks at Xaith.\ \ <850hp 303m 610mv 100br>[S]0 oot it once\ page lAERMAC TELLS THE FORMATION, 'LOOT IT ONCE'.\ \ <850hp 303m 610mv 100br>[S]0 xai\ You see nothing special about him.\ Xaith is dead.\ \ You attempt to peek at the inventory:\ the Spirit of Medievia..glowing with a pale aura\ the Blessing of the Gods\ an Elemental Focus\ the gossamer image of a mithril unicorn..glowing with a pale aura\ X the wand of Orcus(invisible)\ a heavy bracelet forged from brimstone(invisible)\ a heavy copper wristband bearing the Mark of the Feral Clan(invisible)\ the dragonscale belt of Neumanaga(invisible)\ a demon hide(invisible)\ a green shield, inscribed with the symbol of the Mellorian Citadel(invisible)\ X a razor-sharp set of red dragonscale bracers(invisible)\ a pair of fingerless spider mitts(invisible)\ X a silky pair of dancing slippers(invisible)\ a steel-plated leather skirt(invisible)\ (2) the Mystical Talisman of Medievia..glowing with a pale aura\ *** Press return or Q to abort *** \ YOU FEEL ZAYA SAY, 'THERE ISNT EVEN 8 PAGES WORTH OF TEXT IN OUR TEXTBOOKS ON US IMPERIALISM IN THE 1900S'.\ *** Press return or Q to abort *** l\ \ <858hp 303m 610mv 100br>[S]0 f leader me\ \ AERMAC TELLS THE FORMATION, 'LEADER ME'.\ \ <858hp 303m 610mv 100br>[S]0 \ Morrrad stops using a small silver sphere, etched with arcane runes.\ Morrrad grabs a leather sachet, used for gathering herbs.\ \ <866hp 303m 610mv 100br>[S]0 p\ Morrrad takes Marious's subterranean helm from Xaith.\ \ <874hp 303m 610mv 100br>[S]0 age l xai\ You see nothing special about him.\ Xaith is dead.\ \ You attempt to peek at the inventory:\ the Spirit of Medievia..glowing with a pale aura\ the Blessing of the Gods\ an Elemental Focus\ the gossamer image of a mithril unicorn..glowing with a pale aura\ X the wand of Orcus(invisible)\ a heavy bracelet forged from brimstone(invisible)\ a heavy copper wristband bearing the Mark of the Feral Clan(invisible)\ the dragonscale belt of Neumanaga(invisible)\ a demon hide(invisible)\ a green shield, inscribed with the symbol of the Mellorian Citadel(invisible)\ X a razor-sharp set of red dragonscale bracers(invisible)\ a pair of fingerless spider mitts(invisible)\ X a silky pair of dancing slippers(invisible)\ a steel-plated leather skirt(invisible)\ (2) the Mystical Talisman of Medievia..glowing with a pale aura\ *** Press return or Q to abort *** \ the nemesis ring(invisible)\ X a blackstone ring(invisible)\ X the bloody head of the Risen(invisible)\ the Tome of Power(invisible)..glowing with a pale aura\ (2) the Strategies of War\ the stolen ring of a fire giant(invisible)\ the Starburst sword(invisible)..glowing with a pale aura\ the scorched tail of a red dragon(invisible)\ (5) the mirror of the ages\ X the iron staff of unholy servitude\ the furry, black hide of the nightlord mother(invisible)\ the flesh of D'lujik(invisible)\ X the flayed flesh of a zombie worshipper\ the Essence of Water(invisible)\ (17) the earth crystal(invisible)..glowing with a pale aura\ (5) the Book of the Risen(invisible)\ several black dragon scales(invisible)\ (2) gray essence(invisible)\ Fleshrender\ Dhaulagiri's severed right hand(invisible)\ *** Press return or Q to abort *** \ black iron leg plates\ X an onyx ankh, set with a skull pommel\ an ogre oriflamme..glowing with a pale aura\ (2) an elixir of life(invisible)..glowing with a pale aura\ (2) an authentic fire giant quill(invisible)\ an Ancient Wooden Chalice(invisible)\ (3) an ancient scroll(invisible)\ (2) a well-worn map\ a violet horseshoe\ a tiny balloon\ a simple cloth bandana\ X a silent scuffing of paws(invisible)\ (5) a scroll of teleport(invisible)\ a relic of pain(invisible)\ a ratty cloak\ a polished stone of pure obsidian(invisible)..glowing with a pale aura..humming quietly\ a pair of spiked, silver sleeves\ a menthol potion\ a mask of dragon repulsion(invisible)\ *** Press return or Q to abort *** l\ \ <890hp 303m 610mv 100br>[S]0 \ Morrrad - loot chalice or crayon or sphere 1186hp/CPK\ l\ The Entryway\ Large candelabras line the walls of this open room. The flickering candles\ cast eerie shadows across the cobblestone floor. The cold air lies still here\ and your breath steams as you breathe. To the north you see a bright white\ light and here a narrow staircase leads up into the darkness. The large doorway\ in the south wall leads back out of the tower.\ A strange ghostly aura resembling Xaith hovers in the air.\ Some drops of blood can be seen on the ground.\ (ALLY)(LEGEND)(HERO)Morrrad, Never Sets Spikes, is here. (IT)\ He is surrounded by a shimmering, magical field.\ (ENEMY)(LEGEND)(HERO)(DH)(MH)Prince Xaith Furor, rage and madness is lying here, dead.\ \ }