Kit Ideas

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Culidux
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Kit Ideas

Post by Culidux » September 30th, 2009, 3:45 pm

Basically to share ideas for kits and whatnot. Both those for hilarity and seriousness.

So.

I find the Purgation Kit ( M2 Flamethrower, Juggernaut, Extreme Conditioning, Ordnance Training with either PPHS ( Ampature Sight ), M1 Carbine ( Any attachment really ) and MP40 with Duel Mags to be pretty efficient for short and moderate range combat. This is the overt kit that you plan to use the Flamethrower with fairly often, since you can just blaze in.

On the other hand, using Camouflage and Dead Silence can make you surprisingly deadly in maps with many more turns and short corridors instead of big, open spaces. They generally won't know your coming ( provided your good at being stealthy ) until its too late.


Other ideas for kits of mine is just for pure Anti-Jug work at close range. Specifically the Sawed-Off Double-Barreled Shotgun with Stopping Power and any Second Perk you feel like. Bando is also suggested here, and something to just be a Defensive Kit ( MG42 and M2 Flamethrower or Bando. Plus Extreme Conditioning and Sleight of Hand. )

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ToxicPig
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Re: Kit Ideas

Post by ToxicPig » October 1st, 2009, 7:58 pm

I have one I called Camper's scourge, which is double barrel with gas mask and tabun gas x3, extreme conditioning for closing the distance. Never use it since I'm sniping all the time though :(

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Sneaky Sniper
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Re: Kit Ideas

Post by Sneaky Sniper » October 1st, 2009, 9:18 pm

Heres one

Tommy gun
extra damage
fireworks
Summon Chuck Noris. :lol:
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WaffleHouse
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Re: Kit Ideas

Post by WaffleHouse » October 2nd, 2009, 2:10 am

my fav is the pray and spray type 100 extra clip x2 nades stopping power and martydom. i also like bolt action no scope with bettys stopping power and last stand.
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Culidux
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Re: Kit Ideas

Post by Culidux » October 5th, 2009, 12:09 pm

Heh.

I myself like the Mosin-Naigent, or however its spelled, with Stopping Power and Deep Impact. It makes a pretty nice weapon since if it hits, it usually kills.

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